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Searched refs:UnitLeftLos (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DEngineOutHandler.h45 void UnitLeftLos(const CUnit& unit, int allyTeamId);
H A DEngineOutHandler.cpp187 void CEngineOutHandler::UnitLeftLos(const CUnit& unit, int allyTeamId) { in UnitLeftLos() function in CEngineOutHandler
/dports/games/spring/spring_98.0/rts/System/
H A DEventBatchHandler.cpp45 void EventBatchHandler::UnitLeftLos(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(uni… in UnitLeftLos() function in EventBatchHandler
H A DEventBatchHandler.h23 void UnitLeftLos(const CUnit* unit, int at);
H A DEvents.def57 SETUP_EVENT(UnitLeftLos, MANAGED_BIT)
H A DEventClient.h155 virtual void UnitLeftLos(const CUnit* unit, int allyTeam) {} in UnitLeftLos() function
H A DEventHandler.h111 void UnitLeftLos(const CUnit* unit, int allyTeam);
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.h146 void UnitLeftLos(const CUnit* unit, int allyTeam);
H A DLuaHandle.cpp1096 void CLuaHandle::UnitLeftLos(const CUnit* unit, int allyTeam) in UnitLeftLos() function in CLuaHandle
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1798 function widgetHandler:UnitLeftLos(unitID, unitTeam) function
1800 w:UnitLeftLos(unitID, unitTeam)
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/
H A Dgadgets.lua1389 function gadgetHandler:UnitLeftLos(unitID, unitTeam, allyTeam, unitDefID) function
1391 g:UnitLeftLos(unitID, unitTeam, allyTeam, unitDefID)
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp715 eventHandler.UnitLeftLos(this, at); in SetLosStatus()
716 eoh->UnitLeftLos(*this, at); in SetLosStatus()