Searched refs:UnitLeftLos (Results 1 – 12 of 12) sorted by relevance
/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | EngineOutHandler.h | 45 void UnitLeftLos(const CUnit& unit, int allyTeamId);
|
H A D | EngineOutHandler.cpp | 187 void CEngineOutHandler::UnitLeftLos(const CUnit& unit, int allyTeamId) { in UnitLeftLos() function in CEngineOutHandler
|
/dports/games/spring/spring_98.0/rts/System/ |
H A D | EventBatchHandler.cpp | 45 void EventBatchHandler::UnitLeftLos(const CUnit* unit, int at) { EnqueueUnitLOSStateChangeEvent(uni… in UnitLeftLos() function in EventBatchHandler
|
H A D | EventBatchHandler.h | 23 void UnitLeftLos(const CUnit* unit, int at);
|
H A D | Events.def | 57 SETUP_EVENT(UnitLeftLos, MANAGED_BIT)
|
H A D | EventClient.h | 155 virtual void UnitLeftLos(const CUnit* unit, int allyTeam) {} in UnitLeftLos() function
|
H A D | EventHandler.h | 111 void UnitLeftLos(const CUnit* unit, int allyTeam);
|
/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandle.h | 146 void UnitLeftLos(const CUnit* unit, int allyTeam);
|
H A D | LuaHandle.cpp | 1096 void CLuaHandle::UnitLeftLos(const CUnit* unit, int allyTeam) in UnitLeftLos() function in CLuaHandle
|
/dports/games/spring/spring_98.0/cont/LuaUI/ |
H A D | widgets.lua | 1798 function widgetHandler:UnitLeftLos(unitID, unitTeam) function 1800 w:UnitLeftLos(unitID, unitTeam)
|
/dports/games/spring/spring_98.0/cont/base/springcontent/LuaGadgets/ |
H A D | gadgets.lua | 1389 function gadgetHandler:UnitLeftLos(unitID, unitTeam, allyTeam, unitDefID) function 1391 g:UnitLeftLos(unitID, unitTeam, allyTeam, unitDefID)
|
/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | Unit.cpp | 715 eventHandler.UnitLeftLos(this, at); in SetLosStatus() 716 eoh->UnitLeftLos(*this, at); in SetLosStatus()
|