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Searched refs:UnitLeftWater (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/rts/System/
H A DEventHandler.h115 void UnitLeftWater(const CUnit* unit);
394 UNIT_CALLIN_NO_PARAM(UnitLeftWater) in UNIT_CALLIN_NO_PARAM()
H A DEvents.def61 SETUP_EVENT(UnitLeftWater, MANAGED_BIT)
H A DEventClient.h159 virtual void UnitLeftWater(const CUnit* unit) {} in UnitLeftWater() function
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.h150 void UnitLeftWater(const CUnit* unit);
H A DLuaHandle.cpp1167 void CLuaHandle::UnitLeftWater(const CUnit* unit) in UnitLeftWater() function in CLuaHandle
/dports/games/spring/spring_98.0/cont/LuaUI/
H A Dwidgets.lua1822 function widgetHandler:UnitLeftWater(unitID, unitDefID, unitTeam) function
1824 w:UnitLeftWater(unitID, unitDefID, unitTeam)
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.cpp1642 eventHandler.UnitLeftWater(this); in UpdatePhysicalState()