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Searched refs:UnitRenderBinIt (Results 1 – 3 of 3) sorted by relevance

/dports/games/spring/spring_98.0/rts/Rendering/Models/
H A DWorldObjectModelRenderer.cpp36 for (UnitRenderBinIt uIt = units.begin(); uIt != units.end(); ++uIt) { in ~IWorldObjectModelRenderer()
55 for (UnitRenderBinIt uIt = units.begin(); uIt != units.end(); ++uIt) { in Draw()
H A DWorldObjectModelRenderer.h56 typedef std::map<int, UnitSet>::const_iterator UnitRenderBinIt; typedef
/dports/games/spring/spring_98.0/rts/Rendering/
H A DUnitDrawer.cpp992 typedef std::map<int, UnitSet>::const_iterator UnitRenderBinIt; in DrawCloakedUnitsHelper() typedef
997 for (UnitRenderBinIt it = unitBin.begin(); it != unitBin.end(); ++it) { in DrawCloakedUnitsHelper()