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Searched refs:UnitTypeHumanWall (Results 1 – 8 of 8) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/map/
H A Dmap_wall.cpp70 …} else if (UnitTypeHumanWall && value <= UnitTypeHumanWall->MapDefaultStat.Variables[HP_INDEX].Max… in getWallTile()
252 const int value = UnitTypeHumanWall->MapDefaultStat.Variables[HP_INDEX].Max; in SetWall()
/dports/games/stratagus/stratagus-3.2.0/src/tolua/
H A Dunittype.pkg18 extern CUnitType *UnitTypeHumanWall;
/dports/games/stratagus/stratagus-3.2.0/src/action/
H A Daction_built.cpp221 if (&type == UnitTypeOrcWall || &type == UnitTypeHumanWall) { in Finish()
222 Map.SetWall(unit.tilePos, &type == UnitTypeHumanWall); in Finish()
/dports/games/stratagus/stratagus-3.2.0/src/unit/
H A Dunittype.cpp463 CUnitType *UnitTypeHumanWall; /// Human wall variable
1117 UnitTypeHumanWall = NULL; in CleanUnitTypes()
H A Dunit.cpp723 … if (!type.BoolFlag[WALL_INDEX].value && &type != UnitTypeOrcWall && &type != UnitTypeHumanWall) { in AssignToPlayer()
740 if (!type.BoolFlag[WALL_INDEX].value && &type != UnitTypeOrcWall && &type != UnitTypeHumanWall) { in AssignToPlayer()
1348 if (!type.BoolFlag[WALL_INDEX].value && &type != UnitTypeOrcWall && &type != UnitTypeHumanWall) { in UnitLost()
/dports/games/wargus/wargus-3.2.0/scripts/
H A Dunits.lua615 UnitTypeHumanWall = UnitTypeByIdent("unit-human-wall");
/dports/games/stratagus/stratagus-3.2.0/src/missile/
H A Dmissile.cpp382 *UnitTypeHumanWall->Stats, unit.Variable[BLOODLUST_INDEX].Value)); in FireMissile()
882 stats = UnitTypeHumanWall->Stats; in MissileHitsWall()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dunittype.h652 extern CUnitType *UnitTypeHumanWall; /// Human wall