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Searched refs:Unit_Saboteur (Results 1 – 15 of 15) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h88 Unit_Saboteur = 30, enumerator
163 …_Trooper) || (itemID == Unit_Infantry) || (itemID == Unit_Troopers) || (itemID == Unit_Saboteur); } in isInfantryUnit()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp113 case Unit_Saboteur: newPicID = Picture_Saboteur; break; in resolveItemPicture()
273 … else if(lowerName == "saboteur") return Unit_Saboteur; in getItemIDByName()
329 case Unit_Saboteur: return "Saboteur"; break; in getItemNameByID()
385 case Unit_Saboteur: return _("@DUNE.ENG|207#Saboteur"); break; in resolveItemName()
H A DHouse.cpp281 SDL_Log("Saboteur: %d\t\tSandworms: %d",numItem[Unit_Saboteur],numItem[Unit_Sandworm]); in printStat()
342 if(itemID != Unit_Saboteur in incrementUnits()
370 if(itemID != Unit_Saboteur in decrementUnits()
481 if(itemID != Unit_Saboteur in informHasKilled()
785 if(itemID == Unit_Saboteur || itemID == Unit_Soldier || itemID == Unit_Trooper) { in placeUnit()
H A DObjectBase.cpp570 case Unit_Saboteur: newObject = new Saboteur(Owner); break; in createObject()
646 case Unit_Saboteur: newObject = new Saboteur(stream); break; in loadObject()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSaboteur.cpp49 itemID = Unit_Saboteur; in init()
H A DCarryall.cpp309 if(pUnit->getItemID() == Unit_Saboteur) { in deployUnit()
H A DInfantryBase.cpp347 } else if(getItemID() != Unit_Saboteur) { in destroy()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DPalace.cpp257 Saboteur* saboteur = static_cast<Saboteur*>(getOwner()->createUnit(Unit_Saboteur)); in spawnSaboteur()
H A DBuilderBase.cpp43 … Unit_Frigate, Unit_Sandworm, Unit_Saboteur, ItemID_Invalid };
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DMapEditorInterface.cpp619 editorModeUnits_Saboteur.setTooltipText(resolveItemName(Unit_Saboteur)); in MapEditorInterface()
620 …orModeUnits_Saboteur.setOnClick(std::bind(&MapEditorInterface::onUnitButton, this, Unit_Saboteur)); in MapEditorInterface()
1093 editorModeUnits_Saboteur.setToggleState( (unitType == Unit_Saboteur) ); in onUnitButton()
1166 …if(pMirrorUnit->itemID == Unit_Soldier || pMirrorUnit->itemID == Unit_Saboteur || pMirrorUnit->ite… in onUnitRotateLeft()
1205 …if(pMirrorUnit->itemID == Unit_Soldier || pMirrorUnit->itemID == Unit_Saboteur || pMirrorUnit->ite… in onUnitRotateRight()
H A DMapEditor.cpp1735 …case Unit_Saboteur: objectPicBase = ObjPic_Saboteur; framesX = 4; framesY = 3; … in drawMap()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp445 …sAI() && !campaignAIAttackFlag && !bPossiblyOwnFremen && (pObject->getItemID() != Unit_Saboteur)) { in onDamage()
1490 …&& (pUnit->getItemID() != Unit_Frigate) && (pUnit->getItemID() != Unit_Saboteur) && (pUnit->getIte… in scrambleUnitsAndDefend()
1706 && pCurrentUnit->getItemID() != Unit_Saboteur in findSquadCenter()
1890 && pUnit->getItemID() != Unit_Saboteur in checkAllUnits()
H A DAIPlayer.cpp147 … && (itemID != Unit_Frigate) && (itemID != Unit_Saboteur) && (itemID != Unit_Sandworm)) { in scrambleUnitsAndDefend()
635 && (pUnit->getItemID() != Unit_Saboteur)) { in attack()
H A DSmartBot.cpp167 …&& (pUnit->getItemID() != Unit_Frigate) && (pUnit->getItemID() != Unit_Saboteur) && (pUnit->getIte… in scrambleUnitsAndDefend()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/INIMap/
H A DINIMapEditorLoader.cpp420 …if(itemID == Unit_Soldier || itemID == Unit_Saboteur || itemID == Unit_Trooper || itemID == Unit_I… in loadUnits()