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Searched refs:Unit_SiegeTank (Results 1 – 12 of 12) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/
H A DQuantBot.cpp773 …>getNumItemDamageInflicted(Unit_SiegeTank) / FixPoint((1 + getHouse()->getNumLostItems(Unit_SiegeT… in build()
784 + getHouse()->getNumItemDamageInflicted(Unit_SiegeTank) in build()
852 …getHouse()->getNumItemDamageInflicted(Unit_SiegeTank), getHouse()->getNumLostItems(Unit_SiegeTank)… in build()
1143 … int siegeValue = data[Unit_SiegeTank][houseID].price * itemCount[Unit_SiegeTank]; in build()
1169 doProduceItem(pBuilder, Unit_SiegeTank); in build()
1170 itemCount[Unit_SiegeTank]++; in build()
1172 militaryValue += data[Unit_SiegeTank][houseID].price; in build()
1229 … while (money > choam.getPrice(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 in build()
1231 doProduceItem(pBuilder, Unit_SiegeTank); in build()
1232 itemCount[Unit_SiegeTank]++; in build()
[all …]
H A DAIPlayer.cpp388 …= getHouse()->getNumItems(Unit_Devastator) + getHouse()->getNumItems(Unit_SiegeTank) + getHouse()-… in build()
393 …umLauncher && getHouse()->getNumItems(Unit_Devastator) < getHouse()->getNumItems(Unit_SiegeTank)) { in build()
397 … } else if(pBuilder->isAvailableToBuild(Unit_SiegeTank) && numTanks <= 5*numLauncher) { in build()
398 doProduceItem(pBuilder, Unit_SiegeTank); in build()
401 } else if(pBuilder->isAvailableToBuild(Unit_SiegeTank)) { in build()
402 doProduceItem(pBuilder, Unit_SiegeTank); in build()
443 …pStarPort->isAvailableToBuild(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 && choa… in build()
444 doProduceItem(pBuilder, Unit_SiegeTank); in build()
H A DSmartBot.cpp432 … if((getHouse()->getNumItems(Unit_Harvester) < (getHouse()->getNumItems(Unit_SiegeTank) in build()
461 + getHouse()->getNumItems(Unit_SiegeTank) in build()
469 else if(pBuilder->isAvailableToBuild(Unit_SiegeTank)) { in build()
470 doProduceItem(pBuilder, Unit_SiegeTank); in build()
537 …while (money > choam.getPrice(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 && choa… in build()
538 doProduceItem(pBuilder, Unit_SiegeTank); in build()
539 money = money - choam.getPrice(Unit_SiegeTank); in build()
661 + getHouse()->getNumItems(Unit_SiegeTank) in build()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A Dsand.cpp109 case Unit_SiegeTank: newPicID = Picture_SiegeTank; break; in resolveItemPicture()
275 … else if(lowerName == "siege tank") return Unit_SiegeTank; in getItemIDByName()
325 case Unit_SiegeTank: return "Siege Tank"; break; in getItemNameByID()
381 case Unit_SiegeTank: return _("@DUNE.ENG|215#Siege Tank"); break; in resolveItemName()
H A DObjectBase.cpp572 case Unit_SiegeTank: newObject = new SiegeTank(Owner); break; in createObject()
648 case Unit_SiegeTank: newObject = new SiegeTank(stream); break; in loadObject()
H A DHouse.cpp284 SDL_Log("Siege Tanks : %d\t\tSonic Tanks: %d",numItem[Unit_SiegeTank],numItem[Unit_SonicTank]); in printStat()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A Ddata.h90 Unit_SiegeTank = 32, enumerator
/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSiegeTank.cpp41 itemID = Unit_SiegeTank; in init()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/
H A DChoamWindow.cpp35 Unit_Launcher, Unit_SiegeTank,
H A DMapEditorInterface.cpp580 editorModeUnits_SiegeTank.setTooltipText(resolveItemName(Unit_SiegeTank)); in MapEditorInterface()
581 …ModeUnits_SiegeTank.setOnClick(std::bind(&MapEditorInterface::onUnitButton, this, Unit_SiegeTank)); in MapEditorInterface()
1088 editorModeUnits_SiegeTank.setToggleState( (unitType == Unit_SiegeTank) ); in onUnitButton()
H A DMapEditor.cpp200 choam[Unit_SiegeTank] = 6; in setMap()
1737 …case Unit_SiegeTank: objectPicBase = ObjPic_Siegetank_Base; objectPicGun = ObjPic_Siegetan… in drawMap()
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DBuilderBase.cpp40 … Unit_Launcher, Unit_SiegeTank, Unit_Tank, Unit_MCV, Unit_Harvester,