Searched refs:Unit_SiegeTank (Results 1 – 12 of 12) sorted by relevance
/dports/games/dunelegacy/dunelegacy-0.96.4/src/players/ |
H A D | QuantBot.cpp | 773 …>getNumItemDamageInflicted(Unit_SiegeTank) / FixPoint((1 + getHouse()->getNumLostItems(Unit_SiegeT… in build() 784 + getHouse()->getNumItemDamageInflicted(Unit_SiegeTank) in build() 852 …getHouse()->getNumItemDamageInflicted(Unit_SiegeTank), getHouse()->getNumLostItems(Unit_SiegeTank)… in build() 1143 … int siegeValue = data[Unit_SiegeTank][houseID].price * itemCount[Unit_SiegeTank]; in build() 1169 doProduceItem(pBuilder, Unit_SiegeTank); in build() 1170 itemCount[Unit_SiegeTank]++; in build() 1172 militaryValue += data[Unit_SiegeTank][houseID].price; in build() 1229 … while (money > choam.getPrice(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 in build() 1231 doProduceItem(pBuilder, Unit_SiegeTank); in build() 1232 itemCount[Unit_SiegeTank]++; in build() [all …]
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H A D | AIPlayer.cpp | 388 …= getHouse()->getNumItems(Unit_Devastator) + getHouse()->getNumItems(Unit_SiegeTank) + getHouse()-… in build() 393 …umLauncher && getHouse()->getNumItems(Unit_Devastator) < getHouse()->getNumItems(Unit_SiegeTank)) { in build() 397 … } else if(pBuilder->isAvailableToBuild(Unit_SiegeTank) && numTanks <= 5*numLauncher) { in build() 398 doProduceItem(pBuilder, Unit_SiegeTank); in build() 401 } else if(pBuilder->isAvailableToBuild(Unit_SiegeTank)) { in build() 402 doProduceItem(pBuilder, Unit_SiegeTank); in build() 443 …pStarPort->isAvailableToBuild(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 && choa… in build() 444 doProduceItem(pBuilder, Unit_SiegeTank); in build()
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H A D | SmartBot.cpp | 432 … if((getHouse()->getNumItems(Unit_Harvester) < (getHouse()->getNumItems(Unit_SiegeTank) in build() 461 + getHouse()->getNumItems(Unit_SiegeTank) in build() 469 else if(pBuilder->isAvailableToBuild(Unit_SiegeTank)) { in build() 470 doProduceItem(pBuilder, Unit_SiegeTank); in build() 537 …while (money > choam.getPrice(Unit_SiegeTank) && choam.getNumAvailable(Unit_SiegeTank) > 0 && choa… in build() 538 doProduceItem(pBuilder, Unit_SiegeTank); in build() 539 money = money - choam.getPrice(Unit_SiegeTank); in build() 661 + getHouse()->getNumItems(Unit_SiegeTank) in build()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | sand.cpp | 109 case Unit_SiegeTank: newPicID = Picture_SiegeTank; break; in resolveItemPicture() 275 … else if(lowerName == "siege tank") return Unit_SiegeTank; in getItemIDByName() 325 case Unit_SiegeTank: return "Siege Tank"; break; in getItemNameByID() 381 case Unit_SiegeTank: return _("@DUNE.ENG|215#Siege Tank"); break; in resolveItemName()
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H A D | ObjectBase.cpp | 572 case Unit_SiegeTank: newObject = new SiegeTank(Owner); break; in createObject() 648 case Unit_SiegeTank: newObject = new SiegeTank(stream); break; in loadObject()
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H A D | House.cpp | 284 SDL_Log("Siege Tanks : %d\t\tSonic Tanks: %d",numItem[Unit_SiegeTank],numItem[Unit_SonicTank]); in printStat()
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | data.h | 90 Unit_SiegeTank = 32, enumerator
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | SiegeTank.cpp | 41 itemID = Unit_SiegeTank; in init()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/MapEditor/ |
H A D | ChoamWindow.cpp | 35 Unit_Launcher, Unit_SiegeTank,
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H A D | MapEditorInterface.cpp | 580 editorModeUnits_SiegeTank.setTooltipText(resolveItemName(Unit_SiegeTank)); in MapEditorInterface() 581 …ModeUnits_SiegeTank.setOnClick(std::bind(&MapEditorInterface::onUnitButton, this, Unit_SiegeTank)); in MapEditorInterface() 1088 editorModeUnits_SiegeTank.setToggleState( (unitType == Unit_SiegeTank) ); in onUnitButton()
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H A D | MapEditor.cpp | 200 choam[Unit_SiegeTank] = 6; in setMap() 1737 …case Unit_SiegeTank: objectPicBase = ObjPic_Siegetank_Base; objectPicGun = ObjPic_Siegetan… in drawMap()
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | BuilderBase.cpp | 40 … Unit_Launcher, Unit_SiegeTank, Unit_Tank, Unit_MCV, Unit_Harvester,
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