Home
last modified time | relevance | path

Searched refs:UpdateEvents (Results 1 – 11 of 11) sorted by relevance

/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/
H A DJApp.cpp134 bool JApp::UpdateEvents() in UpdateEvents() function in JApp
337 UpdateEvents(); in MainLoop()
H A DJApp.h171 virtual bool UpdateEvents();
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h84 bool UpdateEvents();
H A Dscene_battle.cpp228 bool Scene_Battle::UpdateEvents() { in UpdateEvents() function in Scene_Battle
H A Dscene_battle_rpg2k.cpp152 if (!UpdateEvents()) { in UpdateBattleState()
H A Dscene_battle_rpg2k3.cpp864 if (!UpdateEvents()) { in UpdateBattleState()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DAI.h60 void UpdateEvents(const std::list<ShipEvent> &events);
H A DEngine.cpp472 ai.UpdateEvents(events); in Step()
H A DAI.cpp430 void AI::UpdateEvents(const list<ShipEvent> &events) in UpdateEvents() function in AI
/dports/games/holotz-castle/holotz-castle-1.3.14-src/src/
H A DHolotzCastle.cpp1627 UpdateEvents(); in Update()
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/UI/Shell/
H A Dmod.rs34911 …pub unsafe fn UpdateEvents<'a, Param0: ::windows::runtime::IntoParam<'a, super::super::Foundation:…