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Searched refs:UpdateGame (Results 1 – 21 of 21) sorted by relevance

/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcGameMode.hpp82 void UpdateGame (Uint32 deltaTime);
H A DcGameMode.cpp218 UpdateGame (deltaTime); in Run()
644 cGameMode::UpdateGame (Uint32 deltaTime) in UpdateGame() function in cGameMode
/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/
H A DGameBearShootWindow.h93 void UpdateGame();
H A DGameBustOutWindow.h139 void UpdateGame();
H A DGameBearShootWindow.cpp531 UpdateGame(); in Draw()
793 void idGameBearShootWindow::UpdateGame() { in UpdateGame() function in idGameBearShootWindow
H A DGameSSDWindow.h548 void UpdateGame();
H A DGameBustOutWindow.cpp767 UpdateGame(); in Draw()
1277 void idGameBustOutWindow::UpdateGame() { in UpdateGame() function in idGameBustOutWindow
H A DGameSSDWindow.cpp1386 UpdateGame(); in Draw()
1756 void idGameSSDWindow::UpdateGame() { in UpdateGame() function in idGameSSDWindow
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/GameList/
H A DGameListModel.h67 void UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game);
H A DGameListModel.cpp27 connect(&m_tracker, &GameTracker::GameUpdated, this, &GameListModel::UpdateGame); in GameListModel()
328 void GameListModel::UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game) in UpdateGame() function in GameListModel
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dgameux.h138 virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE UpdateGame(
176 /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *UpdateGame )(
211 ( (This)->lpVtbl -> UpdateGame(This,guidInstanceID) )
/dports/games/avp/avp-20170505/src/avp/
H A Dgame.c314 void UpdateGame(void) in UpdateGame() function
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dwinmain.c579 UpdateGame(); in WinMain()
/dports/games/gnubg/gnubg-1.06.002/
H A Dplay.c2902 UpdateGame(int fShowBoard) in UpdateGame() function
3007 UpdateGame(FALSE); in ChangeGame()
3103 UpdateGame(FALSE); in CommandNextRoll()
3259 UpdateGame(FALSE); in InternalCommandNext()
3535 UpdateGame(FALSE); in CommandPreviousRoll()
3661 UpdateGame(FALSE); in CommandPrevious()
H A Dbackgammon.h481 extern void UpdateGame(int fShowBoard);
H A Danalysis.c2358 UpdateGame(FALSE);
/dports/games/avp/avp-20170505/src/
H A Dmain2.c1794 UpdateGame(); in main()
2034 UpdateGame(); in MainGame_Update()
H A Dmain.c1314 UpdateGame(); in main()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/
H A Dacplwin.cpp347 HRESULT updateHr = pFwGameExplorer->UpdateGame(*guid); in add_game_to_game_explorer()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h1995 void UpdateGame(void);
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Gaming/
H A Dmod.rs224 …pub unsafe fn UpdateGame<'a, Param0: ::windows::runtime::IntoParam<'a, ::windows::runtime::GUID>>(… in UpdateGame() method