/dports/games/shootingstar/shootingstar-1.2.0/src/game/ |
H A D | cGameMode.hpp | 82 void UpdateGame (Uint32 deltaTime);
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H A D | cGameMode.cpp | 218 UpdateGame (deltaTime); in Run() 644 cGameMode::UpdateGame (Uint32 deltaTime) in UpdateGame() function in cGameMode
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | GameBearShootWindow.h | 93 void UpdateGame();
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H A D | GameBustOutWindow.h | 139 void UpdateGame();
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H A D | GameBearShootWindow.cpp | 531 UpdateGame(); in Draw() 793 void idGameBearShootWindow::UpdateGame() { in UpdateGame() function in idGameBearShootWindow
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H A D | GameSSDWindow.h | 548 void UpdateGame();
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H A D | GameBustOutWindow.cpp | 767 UpdateGame(); in Draw() 1277 void idGameBustOutWindow::UpdateGame() { in UpdateGame() function in idGameBustOutWindow
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H A D | GameSSDWindow.cpp | 1386 UpdateGame(); in Draw() 1756 void idGameSSDWindow::UpdateGame() { in UpdateGame() function in idGameSSDWindow
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/GameList/ |
H A D | GameListModel.h | 67 void UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game);
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H A D | GameListModel.cpp | 27 connect(&m_tracker, &GameTracker::GameUpdated, this, &GameListModel::UpdateGame); in GameListModel() 328 void GameListModel::UpdateGame(const std::shared_ptr<const UICommon::GameFile>& game) in UpdateGame() function in GameListModel
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/ |
H A D | gameux.h | 138 virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE UpdateGame( 176 /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *UpdateGame )( 211 ( (This)->lpVtbl -> UpdateGame(This,guidInstanceID) )
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | game.c | 314 void UpdateGame(void) in UpdateGame() function
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | winmain.c | 579 UpdateGame(); in WinMain()
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/dports/games/gnubg/gnubg-1.06.002/ |
H A D | play.c | 2902 UpdateGame(int fShowBoard) in UpdateGame() function 3007 UpdateGame(FALSE); in ChangeGame() 3103 UpdateGame(FALSE); in CommandNextRoll() 3259 UpdateGame(FALSE); in InternalCommandNext() 3535 UpdateGame(FALSE); in CommandPreviousRoll() 3661 UpdateGame(FALSE); in CommandPrevious()
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H A D | backgammon.h | 481 extern void UpdateGame(int fShowBoard);
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H A D | analysis.c | 2358 UpdateGame(FALSE);
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/dports/games/avp/avp-20170505/src/ |
H A D | main2.c | 1794 UpdateGame(); in main() 2034 UpdateGame(); in MainGame_Update()
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H A D | main.c | 1314 UpdateGame(); in main()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/platform/windows/ |
H A D | acplwin.cpp | 347 HRESULT updateHr = pFwGameExplorer->UpdateGame(*guid); in add_game_to_game_explorer()
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/dports/games/avp/avp-20170505/src/include/ |
H A D | prototyp.h | 1995 void UpdateGame(void);
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Gaming/ |
H A D | mod.rs | 224 …pub unsafe fn UpdateGame<'a, Param0: ::windows::runtime::IntoParam<'a, ::windows::runtime::GUID>>(… in UpdateGame() method
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