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Searched refs:UpdateHaltCtrls (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleGUI.h152 bool UpdateHaltCtrls(bool fHalt) in UpdateHaltCtrls() function
H A DC4ConsoleWin32.cpp820 UpdateHaltCtrls(true); in CreateConsoleWindow()
/dports/games/openclonk/openclonk-release-8.1-src/src/network/
H A DC4Network2.cpp1866 Console.UpdateHaltCtrls(!! Game.HaltCount); in CheckStatusReached()
1915 Console.UpdateHaltCtrls(!!++Game.HaltCount); in OnStatusReached()
1928 Console.UpdateHaltCtrls(!!++Game.HaltCount); in OnStatusAck()
1941 Console.UpdateHaltCtrls(!!Game.HaltCount); in OnStatusAck()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Record.cpp899 Console.UpdateHaltCtrls(!!Game.HaltCount); in Finish()
/dports/games/openclonk/openclonk-release-8.1-src/src/game/
H A DC4Game.cpp972 Console.UpdateHaltCtrls(IsPaused()); in Pause()
998 Console.UpdateHaltCtrls(IsPaused()); in Unpause()
2362 Console.UpdateHaltCtrls(!!HaltCount); in InitGameFinal()