Home
last modified time | relevance | path

Searched refs:UpdatePersonal (Results 1 – 2 of 2) sorted by relevance

/dports/mail/elm/elm2.5.8/nls/C/C/C/
H A Ds_newalias.m8 $ #UpdatePersonal
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOppList.cc1528 static void UpdatePersonal(SOLDIERTYPE* pSoldier, UINT8 ubID, INT8 bNewOpplist, INT16 sGridno, INT8…
1860 UpdatePersonal(&s, opponent.ubID, SEEN_CURRENTLY, opp_gridno, opp_level); in ManSeesMan()
2136 UpdatePersonal(pOpponent, ubTarget, NOT_HEARD_OR_SEEN,NOWHERE,0); in RemoveManAsTarget()
2197 static void UpdatePersonal(SOLDIERTYPE* pSoldier, UINT8 ubID, INT8 bNewOpplist, INT16 sGridno, INT8… in UpdatePersonal() function
4104 UpdatePersonal(pSoldier, noise_maker->ubID ,HEARD_THIS_TURN, sGridNo, bLevel); in HearNoise()
4806UpdatePersonal( pDefender, pAttacker->ubID, HEARD_THIS_TURN, pAttacker->sGridNo, pAttacker->bLevel… in NoticeUnseenAttacker()