Searched refs:UpdatePersonal (Results 1 – 2 of 2) sorted by relevance
/dports/mail/elm/elm2.5.8/nls/C/C/C/ |
H A D | s_newalias.m | 8 $ #UpdatePersonal
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | OppList.cc | 1528 static void UpdatePersonal(SOLDIERTYPE* pSoldier, UINT8 ubID, INT8 bNewOpplist, INT16 sGridno, INT8… 1860 UpdatePersonal(&s, opponent.ubID, SEEN_CURRENTLY, opp_gridno, opp_level); in ManSeesMan() 2136 UpdatePersonal(pOpponent, ubTarget, NOT_HEARD_OR_SEEN,NOWHERE,0); in RemoveManAsTarget() 2197 static void UpdatePersonal(SOLDIERTYPE* pSoldier, UINT8 ubID, INT8 bNewOpplist, INT16 sGridno, INT8… in UpdatePersonal() function 4104 UpdatePersonal(pSoldier, noise_maker->ubID ,HEARD_THIS_TURN, sGridNo, bLevel); in HearNoise() 4806 …UpdatePersonal( pDefender, pAttacker->ubID, HEARD_THIS_TURN, pAttacker->sGridNo, pAttacker->bLevel… in NoticeUnseenAttacker()
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