Searched refs:UpdateSoundPosition (Results 1 – 9 of 9) sorted by relevance
/dports/games/uqm/uqm-0.8.0/src/libs/sound/ |
H A D | sfx.c | 54 UpdateSoundPosition (channel, optStereoSFX ? pos : notPositional); in PlayChannel() 114 UpdateSoundPosition (COUNT channel, SoundPosition pos) in UpdateSoundPosition() function
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/dports/games/uqm/uqm-0.8.0/src/libs/ |
H A D | sndlib.h | 88 extern void UpdateSoundPosition (COUNT channel, SoundPosition pos);
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/dports/games/uqm/uqm-0.8.0/src/uqm/ |
H A D | sounds.c | 157 UpdateSoundPosition (i, pos); in UpdateSoundPositions()
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/ |
H A D | lua_v2.h | 131 DECLARE_LUA_OPCODE(UpdateSoundPosition);
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H A D | lua_v2_sound.cpp | 499 void Lua_V2::UpdateSoundPosition() { in UpdateSoundPosition() function in Grim::Lua_V2
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H A D | lua_v2.cpp | 867 { "UpdateSoundPosition", LUA_OPCODE(Lua_V2, UpdateSoundPosition) },
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/ |
H A D | lua_v2.h | 131 DECLARE_LUA_OPCODE(UpdateSoundPosition);
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H A D | lua_v2_sound.cpp | 499 void Lua_V2::UpdateSoundPosition() { in UpdateSoundPosition() function in Grim::Lua_V2
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H A D | lua_v2.cpp | 870 { "UpdateSoundPosition", LUA_OPCODE(Lua_V2, UpdateSoundPosition) },
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