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Searched refs:UpdateSoundPosition (Results 1 – 9 of 9) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/libs/sound/
H A Dsfx.c54 UpdateSoundPosition (channel, optStereoSFX ? pos : notPositional); in PlayChannel()
114 UpdateSoundPosition (COUNT channel, SoundPosition pos) in UpdateSoundPosition() function
/dports/games/uqm/uqm-0.8.0/src/libs/
H A Dsndlib.h88 extern void UpdateSoundPosition (COUNT channel, SoundPosition pos);
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dsounds.c157 UpdateSoundPosition (i, pos); in UpdateSoundPositions()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/
H A Dlua_v2.h131 DECLARE_LUA_OPCODE(UpdateSoundPosition);
H A Dlua_v2_sound.cpp499 void Lua_V2::UpdateSoundPosition() { in UpdateSoundPosition() function in Grim::Lua_V2
H A Dlua_v2.cpp867 { "UpdateSoundPosition", LUA_OPCODE(Lua_V2, UpdateSoundPosition) },
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/
H A Dlua_v2.h131 DECLARE_LUA_OPCODE(UpdateSoundPosition);
H A Dlua_v2_sound.cpp499 void Lua_V2::UpdateSoundPosition() { in UpdateSoundPosition() function in Grim::Lua_V2
H A Dlua_v2.cpp870 { "UpdateSoundPosition", LUA_OPCODE(Lua_V2, UpdateSoundPosition) },