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Searched refs:UsdShadeShader (Results 1 – 25 of 29) sorted by relevance

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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/
H A Dshader.cpp48 UsdShadeShader::~UsdShadeShader() in ~UsdShadeShader()
53 UsdShadeShader
58 return UsdShadeShader(); in Get()
64 UsdShadeShader
65 UsdShadeShader::Define( in Define()
71 return UsdShadeShader(); in Define()
73 return UsdShadeShader( in Define()
93 UsdShadeShader::_IsTypedSchema() in _IsTypedSchema()
157 UsdShadeShader::UsdShadeShader(const UsdShadeConnectableAPI &connectable) in UsdShadeShader() function in UsdShadeShader
283 UsdShadeShader::SetSourceCode( in SetSourceCode()
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H A DwrapShader.cpp53 _Repr(const UsdShadeShader &self) in _Repr()
65 typedef UsdShadeShader This; in wrapUsdShadeShader()
125 _CreateImplementationSourceAttr(UsdShadeShader &self, in _CreateImplementationSourceAttr()
132 _CreateIdAttr(UsdShadeShader &self, in _CreateIdAttr()
140 _WrapGetShaderId(const UsdShadeShader &shader) in _WrapGetShaderId()
150 _WrapGetSourceAsset(const UsdShadeShader &shader, in _WrapGetSourceAsset()
172 _WrapGetSourceCode(const UsdShadeShader &shader, in _WrapGetSourceCode()
196 &UsdShadeShader::GetIdAttr)
204 .def("SetShaderId", &UsdShadeShader::SetShaderId)
249 .def("GetOutputs", &UsdShadeShader::GetOutputs,
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H A Dshader.h85 class UsdShadeShader : public UsdTyped
97 explicit UsdShadeShader(const UsdPrim& prim=UsdPrim())
105 explicit UsdShadeShader(const UsdSchemaBase& schemaObj) in UsdShadeShader() function
112 virtual ~UsdShadeShader();
131 static UsdShadeShader
157 static UsdShadeShader
201 UsdShadeShader(const UsdShadeConnectableAPI &connectable);
H A Dmaterial.h351 UsdShadeShader ComputeSurfaceSource(
369 UsdShadeShader ComputeSurfaceSource(
408 UsdShadeShader ComputeDisplacementSource(
426 UsdShadeShader ComputeDisplacementSource(
464 UsdShadeShader ComputeVolumeSource(
482 UsdShadeShader ComputeVolumeSource(
498 UsdShadeShader _ComputeNamedOutputShader(
H A Dmaterial.cpp567 UsdShadeShader
578 return UsdShadeShader(); in _ComputeNamedOutputShader()
594 return UsdShadeShader(valueAttrs[0].GetPrim()); in _ComputeNamedOutputShader()
645 UsdShadeShader
656 UsdShadeShader
686 UsdShadeShader
697 UsdShadeShader
727 UsdShadeShader
738 UsdShadeShader
H A DnodeGraph.cpp167 UsdShadeShader
176 return UsdShadeShader(); in ComputeOutputSource()
183 return UsdShadeShader(); in ComputeOutputSource()
197 UsdShadeShader shader(attr.GetPrim()); in ComputeOutputSource()
200 return UsdShadeShader(); in ComputeOutputSource()
H A DshaderDefUtils.h37 class UsdShadeShader; variable
78 const UsdShadeShader &shaderDef,
H A DwrapMaterial.cpp181 UsdShadeShader source; in _WrapComputeSurfaceSource()
192 UsdShadeShader source; in _WrapComputeDisplacementSource()
203 UsdShadeShader source; in _WrapComputeVolumeSource()
H A DshaderDefParser.cpp46 _GetSdrMetadata(const UsdShadeShader &shaderDef, in _GetSdrMetadata()
102 UsdShadeShader shaderDef(shaderDefPrim); in Parse()
H A Dmodule.cpp37 TF_WRAP(UsdShadeShader);
H A DwrapNodeGraph.cpp129 UsdShadeShader source = self.ComputeOutputSource(outputName, &sourceName, in _WrapComputeOutputSource()
H A DnodeGraph.h248 UsdShadeShader ComputeOutputSource(
H A Dschema.usda155 terminal UsdShadeShader describing the surface of a
162 terminal UsdShadeShader describing the displacement of a
169 terminal UsdShadeShader describing the volume of a
215 of shading networks. While UsdShadeShader objects are not target specific,
263 itself is as UsdShadeShader, which is a basis for material shading networks
350 that support Inputs and Outputs, which currently includes UsdShadeShader,
H A DgeneratedSchema.usda97 of shading networks. While UsdShadeShader objects are not target specific,
133 itself is as UsdShadeShader, which is a basis for material shading networks
180 that support Inputs and Outputs, which currently includes UsdShadeShader,
H A Doverview.dox17 composed of UsdShadeShader objects, as well as other UsdShadeNodeGraph.
82 ancestor prim (UsdShadeNodeGraph can be nested) to all of the UsdShadeShader
103 are shader nodes like UsdShadeShader prims.
212 - UsdShadeShader:
/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImaging/
H A DmaterialAdapter.cpp80 UsdShadeShader surface = material.ComputeSurfaceSource(contextVector); in Populate()
82 UsdShadeShader volume = material.ComputeVolumeSource(contextVector); in Populate()
95 if (child.IsA<UsdShadeShader>()) { in Populate()
123 if (UsdShadeShader s = material.ComputeSurfaceSource(contextVector)) { in TrackVariability()
129 if (UsdShadeShader d = in TrackVariability()
138 if (UsdShadeShader v = material.ComputeVolumeSource(contextVector)) { in TrackVariability()
258 if (UsdShadeShader surface = material.ComputeSurfaceSource(contextVector)) { in GetMaterialResource()
268 if (UsdShadeShader displacement = in GetMaterialResource()
281 else if (UsdShadeShader volume = in GetMaterialResource()
/dports/misc/usd/USD-21.11/pxr/usd/usdRi/
H A DmaterialAPI.cpp222 UsdShadeShader
228 return UsdShadeShader(); in _GetSourceShaderObject()
233 return UsdShadeShader(); in _GetSourceShaderObject()
245 return UsdShadeShader(); in _GetSourceShaderObject()
259 UsdShadeShader
262 if (UsdShadeShader surface = in GetSurface()
271 return UsdShadeShader(); in GetSurface()
274 UsdShadeShader
280 UsdShadeShader
H A DmaterialAPI.h311 UsdShadeShader GetSurface(bool ignoreBaseMaterial=false) const;
320 UsdShadeShader GetDisplacement(bool ignoreBaseMaterial=false) const;
329 UsdShadeShader GetVolume(bool ignoreBaseMaterial=false) const;
346 UsdShadeShader _GetSourceShaderObject(const UsdShadeOutput &output,
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/
H A DtestUsdShadeHasConnectableAPI.cpp37 static const TfType& usdShadeShaderType = TfType::Find<UsdShadeShader>(); in TestHasConnectableAPI()
40 TF_AXIOM(UsdShadeConnectableAPI::HasConnectableAPI<UsdShadeShader>()); in TestHasConnectableAPI()
/dports/graphics/blender/blender-2.91.0/source/blender/io/usd/intern/
H A Dusd_writer_abstract.cc104 pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage, shader_path); in ensure_usd_material()
/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdMtlx/
H A Doverview.dox24 node | UsdShadeShader | .
25 nodedef | UsdShadeShader | See below
97 In particular, it does not disable the UsdShadeShader prim.
H A Dreader.cpp739 auto usdShader = UsdShadeShader::Define(stage, shaderPath); in _AddNode()
1003 ? UsdShadeShader(_usdOwnerPrim.GetChild(i->second)) in GetOutputByName()
1004 : UsdShadeShader::Get(_usdOwnerPrim.GetStage(), in GetOutputByName()
1063 UsdShadeShader AddShaderNode(const mx::ConstNodePtr& mtlxShaderNode);
1278 UsdShadeShader
1282 return UsdShadeShader(); in AddShaderNode()
1298 return UsdShadeShader(); in AddShaderNode()
1328 if (auto usdShaderImpl = UsdShadeShader::Get(_stage, shaderImplPath)) { in AddShaderNode()
1331 else if ((usdShaderImpl = UsdShadeShader::Define(_stage, shaderImplPath))) { in AddShaderNode()
1351 auto usdShader = UsdShadeShader::Define(_stage, shaderPath); in AddShaderNode()
/dports/misc/usd/USD-21.11/pxr/usdImaging/plugin/usdShaders/
H A DdiscoveryPlugin.cpp102 UsdShadeShader shader(shaderDef); in DiscoverNodes()
/dports/misc/usd/USD-21.11/pxr/usd/usdHydra/
H A DdiscoveryPlugin.cpp94 UsdShadeShader shader(shaderDef); in DiscoverNodes()
/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeConnectableAPIBehavior/resources/plugins1/
H A Dschema.usda56 "UsdShadeShader",

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