/dports/misc/usd/USD-21.11/pxr/usd/usdShade/ |
H A D | shader.cpp | 48 UsdShadeShader::~UsdShadeShader() in ~UsdShadeShader() 53 UsdShadeShader 58 return UsdShadeShader(); in Get() 64 UsdShadeShader 65 UsdShadeShader::Define( in Define() 71 return UsdShadeShader(); in Define() 73 return UsdShadeShader( in Define() 93 UsdShadeShader::_IsTypedSchema() in _IsTypedSchema() 157 UsdShadeShader::UsdShadeShader(const UsdShadeConnectableAPI &connectable) in UsdShadeShader() function in UsdShadeShader 283 UsdShadeShader::SetSourceCode( in SetSourceCode() [all …]
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H A D | wrapShader.cpp | 53 _Repr(const UsdShadeShader &self) in _Repr() 65 typedef UsdShadeShader This; in wrapUsdShadeShader() 125 _CreateImplementationSourceAttr(UsdShadeShader &self, in _CreateImplementationSourceAttr() 132 _CreateIdAttr(UsdShadeShader &self, in _CreateIdAttr() 140 _WrapGetShaderId(const UsdShadeShader &shader) in _WrapGetShaderId() 150 _WrapGetSourceAsset(const UsdShadeShader &shader, in _WrapGetSourceAsset() 172 _WrapGetSourceCode(const UsdShadeShader &shader, in _WrapGetSourceCode() 196 &UsdShadeShader::GetIdAttr) 204 .def("SetShaderId", &UsdShadeShader::SetShaderId) 249 .def("GetOutputs", &UsdShadeShader::GetOutputs, [all …]
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H A D | shader.h | 85 class UsdShadeShader : public UsdTyped 97 explicit UsdShadeShader(const UsdPrim& prim=UsdPrim()) 105 explicit UsdShadeShader(const UsdSchemaBase& schemaObj) in UsdShadeShader() function 112 virtual ~UsdShadeShader(); 131 static UsdShadeShader 157 static UsdShadeShader 201 UsdShadeShader(const UsdShadeConnectableAPI &connectable);
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H A D | material.h | 351 UsdShadeShader ComputeSurfaceSource( 369 UsdShadeShader ComputeSurfaceSource( 408 UsdShadeShader ComputeDisplacementSource( 426 UsdShadeShader ComputeDisplacementSource( 464 UsdShadeShader ComputeVolumeSource( 482 UsdShadeShader ComputeVolumeSource( 498 UsdShadeShader _ComputeNamedOutputShader(
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H A D | material.cpp | 567 UsdShadeShader 578 return UsdShadeShader(); in _ComputeNamedOutputShader() 594 return UsdShadeShader(valueAttrs[0].GetPrim()); in _ComputeNamedOutputShader() 645 UsdShadeShader 656 UsdShadeShader 686 UsdShadeShader 697 UsdShadeShader 727 UsdShadeShader 738 UsdShadeShader
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H A D | nodeGraph.cpp | 167 UsdShadeShader 176 return UsdShadeShader(); in ComputeOutputSource() 183 return UsdShadeShader(); in ComputeOutputSource() 197 UsdShadeShader shader(attr.GetPrim()); in ComputeOutputSource() 200 return UsdShadeShader(); in ComputeOutputSource()
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H A D | shaderDefUtils.h | 37 class UsdShadeShader; variable 78 const UsdShadeShader &shaderDef,
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H A D | wrapMaterial.cpp | 181 UsdShadeShader source; in _WrapComputeSurfaceSource() 192 UsdShadeShader source; in _WrapComputeDisplacementSource() 203 UsdShadeShader source; in _WrapComputeVolumeSource()
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H A D | shaderDefParser.cpp | 46 _GetSdrMetadata(const UsdShadeShader &shaderDef, in _GetSdrMetadata() 102 UsdShadeShader shaderDef(shaderDefPrim); in Parse()
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H A D | module.cpp | 37 TF_WRAP(UsdShadeShader);
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H A D | wrapNodeGraph.cpp | 129 UsdShadeShader source = self.ComputeOutputSource(outputName, &sourceName, in _WrapComputeOutputSource()
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H A D | nodeGraph.h | 248 UsdShadeShader ComputeOutputSource(
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H A D | schema.usda | 155 terminal UsdShadeShader describing the surface of a 162 terminal UsdShadeShader describing the displacement of a 169 terminal UsdShadeShader describing the volume of a 215 of shading networks. While UsdShadeShader objects are not target specific, 263 itself is as UsdShadeShader, which is a basis for material shading networks 350 that support Inputs and Outputs, which currently includes UsdShadeShader,
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H A D | generatedSchema.usda | 97 of shading networks. While UsdShadeShader objects are not target specific, 133 itself is as UsdShadeShader, which is a basis for material shading networks 180 that support Inputs and Outputs, which currently includes UsdShadeShader,
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H A D | overview.dox | 17 composed of UsdShadeShader objects, as well as other UsdShadeNodeGraph. 82 ancestor prim (UsdShadeNodeGraph can be nested) to all of the UsdShadeShader 103 are shader nodes like UsdShadeShader prims. 212 - UsdShadeShader:
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/dports/misc/usd/USD-21.11/pxr/usdImaging/usdImaging/ |
H A D | materialAdapter.cpp | 80 UsdShadeShader surface = material.ComputeSurfaceSource(contextVector); in Populate() 82 UsdShadeShader volume = material.ComputeVolumeSource(contextVector); in Populate() 95 if (child.IsA<UsdShadeShader>()) { in Populate() 123 if (UsdShadeShader s = material.ComputeSurfaceSource(contextVector)) { in TrackVariability() 129 if (UsdShadeShader d = in TrackVariability() 138 if (UsdShadeShader v = material.ComputeVolumeSource(contextVector)) { in TrackVariability() 258 if (UsdShadeShader surface = material.ComputeSurfaceSource(contextVector)) { in GetMaterialResource() 268 if (UsdShadeShader displacement = in GetMaterialResource() 281 else if (UsdShadeShader volume = in GetMaterialResource()
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/dports/misc/usd/USD-21.11/pxr/usd/usdRi/ |
H A D | materialAPI.cpp | 222 UsdShadeShader 228 return UsdShadeShader(); in _GetSourceShaderObject() 233 return UsdShadeShader(); in _GetSourceShaderObject() 245 return UsdShadeShader(); in _GetSourceShaderObject() 259 UsdShadeShader 262 if (UsdShadeShader surface = in GetSurface() 271 return UsdShadeShader(); in GetSurface() 274 UsdShadeShader 280 UsdShadeShader
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H A D | materialAPI.h | 311 UsdShadeShader GetSurface(bool ignoreBaseMaterial=false) const; 320 UsdShadeShader GetDisplacement(bool ignoreBaseMaterial=false) const; 329 UsdShadeShader GetVolume(bool ignoreBaseMaterial=false) const; 346 UsdShadeShader _GetSourceShaderObject(const UsdShadeOutput &output,
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/ |
H A D | testUsdShadeHasConnectableAPI.cpp | 37 static const TfType& usdShadeShaderType = TfType::Find<UsdShadeShader>(); in TestHasConnectableAPI() 40 TF_AXIOM(UsdShadeConnectableAPI::HasConnectableAPI<UsdShadeShader>()); in TestHasConnectableAPI()
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/dports/graphics/blender/blender-2.91.0/source/blender/io/usd/intern/ |
H A D | usd_writer_abstract.cc | 104 pxr::UsdShadeShader shader = pxr::UsdShadeShader::Define(stage, shader_path); in ensure_usd_material()
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/dports/misc/usd/USD-21.11/pxr/usd/plugin/usdMtlx/ |
H A D | overview.dox | 24 node | UsdShadeShader | . 25 nodedef | UsdShadeShader | See below 97 In particular, it does not disable the UsdShadeShader prim.
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H A D | reader.cpp | 739 auto usdShader = UsdShadeShader::Define(stage, shaderPath); in _AddNode() 1003 ? UsdShadeShader(_usdOwnerPrim.GetChild(i->second)) in GetOutputByName() 1004 : UsdShadeShader::Get(_usdOwnerPrim.GetStage(), in GetOutputByName() 1063 UsdShadeShader AddShaderNode(const mx::ConstNodePtr& mtlxShaderNode); 1278 UsdShadeShader 1282 return UsdShadeShader(); in AddShaderNode() 1298 return UsdShadeShader(); in AddShaderNode() 1328 if (auto usdShaderImpl = UsdShadeShader::Get(_stage, shaderImplPath)) { in AddShaderNode() 1331 else if ((usdShaderImpl = UsdShadeShader::Define(_stage, shaderImplPath))) { in AddShaderNode() 1351 auto usdShader = UsdShadeShader::Define(_stage, shaderPath); in AddShaderNode()
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/dports/misc/usd/USD-21.11/pxr/usdImaging/plugin/usdShaders/ |
H A D | discoveryPlugin.cpp | 102 UsdShadeShader shader(shaderDef); in DiscoverNodes()
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/dports/misc/usd/USD-21.11/pxr/usd/usdHydra/ |
H A D | discoveryPlugin.cpp | 94 UsdShadeShader shader(shaderDef); in DiscoverNodes()
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/dports/misc/usd/USD-21.11/pxr/usd/usdShade/testenv/testUsdShadeConnectableAPIBehavior/resources/plugins1/ |
H A D | schema.usda | 56 "UsdShadeShader",
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