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Searched refs:UseAsRenderTarget (Results 1 – 1 of 1) sorted by relevance

/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A Dimgui_sdl.cpp212 void UseAsRenderTarget(SDL_Texture* texture) in UseAsRenderTarget() function
370 CurrentDevice->UseAsRenderTarget(cache); in DrawTriangleWithColorFunction()
395 CurrentDevice->UseAsRenderTarget(nullptr); in DrawTriangleWithColorFunction()