Searched refs:UseElevation (Results 1 – 4 of 4) sorted by relevance
127 int UseElevation :1; member
331 unsigned int UseElevation :1; member
658 if (predatorStatus->Selected_Weapon->UseElevation) { in CreatePredoBot()848 if (predatorStatus->Selected_Weapon->UseElevation) { in InitPredatorBehaviour()930 if (predatorStatusPointer->Selected_Weapon->UseElevation==0) { in SetPredatorElevation()997 if (predatorStatusPointer->Selected_Weapon->UseElevation==0) { in CentrePredatorElevation()3679 if (predatorStatusPointer->Selected_Weapon->UseElevation) { in Execute_PNS_SwapWeapon()
1509 if (marineStatus->My_Weapon->UseElevation) { in CreateMarineBot()1797 if (marineStatus->My_Weapon->UseElevation) { in InitMarineBehaviour()2128 if (marineStatus->My_Weapon->UseElevation) { in CreateMarineDynamic()2214 if (marineStatusPointer->My_Weapon->UseElevation==0) { in SetMarineElevation()2307 if (marineStatusPointer->My_Weapon->UseElevation==0) { in CentreMarineElevation()