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Searched refs:UseMaterialAttributes (Results 1 – 10 of 10) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dbodypart.cpp94 if(!UseMaterialAttributes()) in GetStrengthValue()
981 if(!UseMaterialAttributes() in EditAttribute()
993 if(!UseMaterialAttributes() in EditAttribute()
1010 if(!UseMaterialAttributes()) in EditExperience()
1034 if(!UseMaterialAttributes()) in EditExperience()
1095 if(!UseMaterialAttributes() in EditAttribute()
1104 if(!UseMaterialAttributes() in EditAttribute()
1121 if(!UseMaterialAttributes()) in EditExperience()
1143 if(!UseMaterialAttributes()) in EditExperience()
2086 if(!UseMaterialAttributes()) in CalculateAttributeBonuses()
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H A Dnonhuman.cpp22 truth nonhumanoid::UseMaterialAttributes() const { return GetTorso()->UseMaterialAttributes(); } in UseMaterialAttributes() function in nonhumanoid
440 if(!UseMaterialAttributes()) in GetAttribute()
447 if(!UseMaterialAttributes()) in GetAttribute()
464 return !UseMaterialAttributes() && RawEditAttribute(StrengthExperience, Value); in EditAttribute()
466 return !UseMaterialAttributes() && RawEditAttribute(AgilityExperience, Value); in EditAttribute()
483 if(!UseMaterialAttributes()) in EditExperience()
505 if(!UseMaterialAttributes()) in EditExperience()
H A Dgame.cpp5017 if(RightArm && !RightArm->UseMaterialAttributes()) in InitPlayerAttributeAverage()
5026 if(LeftArm && !LeftArm->UseMaterialAttributes()) in InitPlayerAttributeAverage()
5035 if(RightLeg && !RightLeg->UseMaterialAttributes()) in InitPlayerAttributeAverage()
5044 if(LeftLeg && !LeftLeg->UseMaterialAttributes()) in InitPlayerAttributeAverage()
5078 if(RightArm && !RightArm->UseMaterialAttributes()) in UpdatePlayerAttributeAverage()
5087 if(LeftArm && !LeftArm->UseMaterialAttributes()) in UpdatePlayerAttributeAverage()
5096 if(RightLeg && !RightLeg->UseMaterialAttributes()) in UpdatePlayerAttributeAverage()
5105 if(LeftLeg && !LeftLeg->UseMaterialAttributes()) in UpdatePlayerAttributeAverage()
H A Dhuman.cpp3262 truth humanoid::UseMaterialAttributes() const in UseMaterialAttributes() function in humanoid
3264 return combinebodypartpredicates()(this, &bodypart::UseMaterialAttributes, 0); in UseMaterialAttributes()
H A Dchar.cpp7856 if(Identifier == ENDURANCE && UseMaterialAttributes()) in EditAttribute()
10272 || (Identifier == ENDURANCE && UseMaterialAttributes())) in EditExperience()
11006 …return DataBase->IsImmuneToLeprosy || UseMaterialAttributes() || StateIsActivated(DISEASE_IMMUNITY… in IsImmuneToLeprosy()
/dports/games/ivan/ivan-059/Main/Include/
H A Dnonhuman.h62 virtual truth UseMaterialAttributes() const; in CHARACTER()
H A Dbodypart.h115 truth UseMaterialAttributes() const; in ITEM()
H A Dhuman.h127 virtual truth UseMaterialAttributes() const; in CHARACTER()
H A Dchar.h843 virtual truth UseMaterialAttributes() const = 0;
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog.0420221 * Added new material database booleans UseMaterialAttributes and