Searched refs:UseShader (Results 1 – 13 of 13) sorted by relevance
82 manager_.UseShader(shader1.get()); in TEST_F()357 manager_.UseShader(shader1); in TEST_F()359 manager_.UseShader(shader1); in TEST_F()377 manager_.UseShader(shader1); in TEST_F()379 manager_.UseShader(shader1); in TEST_F()
307 void UseShader(Shader* shader);
361 void ShaderManager::UseShader(Shader* shader) { in UseShader() function in gpu::gles2::ShaderManager
1694 shader_manager->UseShader(shader); in AttachShader()
103 return [keyValues[@"UseShader"] boolValue];142 @"UseShader": @NO,242 writeDic[@"UseShader"] = ([shaders intValue] ? @YES : @NO);366 [shaders setIntValue:[self.keyValues[@"UseShader"] intValue]];
55 static int UseShader(lua_State* L);
40 REGISTER_LUA_CFUNC(UseShader); in PushEntries()496 int LuaShaders::UseShader(lua_State* L) in UseShader() function in LuaShaders
44 local glUseShader = gl.UseShader
398 gl.UseShader(shader)413 gl.UseShader(0)