Searched refs:UserMapName (Results 1 – 6 of 6) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | game.c | 277 char UserMapName[80]="", buffer[80], ch; variable 1058 if (UserMapName[0] == '\0') in InitGame() 1069 LoadLevel(UserMapName); in InitGame() 1300 UserMapName[0] = '\0'; in InitLevel() 1327 if (UserMapName[0]) in InitLevel() 1365 if (UserMapName[0]) in InitLevel() 2357 if (UserMapName[0]) in LoadingLevelScreen() 2590 if (UserMapName[0]) in BonusScreen() 2621 if (!UserMapName[0]) in BonusScreen() 3695 UserMapName[0] = '\0'; in app_main() [all …]
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H A D | save.c | 70 extern char UserMapName[80]; 665 MWRITE(UserMapName,sizeof(UserMapName),1,fil); in SaveGame() 1179 MREAD(UserMapName,sizeof(UserMapName),1,fil); in LoadGame()
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H A D | menus.c | 495 extern char UserMapName[80]; 529 …{DefInert(0, UserMapName), OPT_XSIDE, OPT_LINE(8), pic_episode1, m_defshade… 3035 if (UserMapName[0] == '\0') in MNU_CheckUserMap()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | game.cpp | 289 char UserMapName[80]="", buffer[80], ch; variable 1044 if (UserMapName[0] == '\0') in InitGame() 1055 LoadLevel(UserMapName); in InitGame() 1363 UserMapName[0] = '\0'; in InitLevel() 1390 if (UserMapName[0]) in InitLevel() 2339 if (UserMapName[0]) in LoadingLevelScreen() 2340 sprintf(ds,"%s",UserMapName); in LoadingLevelScreen() 2569 if (UserMapName[0]) in BonusScreen() 2600 if (!UserMapName[0]) in BonusScreen() 3608 UserMapName[0] = '\0'; in app_main() [all …]
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H A D | save.cpp | 73 extern char UserMapName[80]; 673 MWRITE(UserMapName,sizeof(UserMapName),1,fil); in SaveGame() 1185 MREAD(UserMapName,sizeof(UserMapName),1,fil); in LoadGame()
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H A D | menus.cpp | 429 extern char UserMapName[80]; 466 …{DefInert(0, UserMapName), OPT_XSIDE, OPT_LINE(8), pic_episode1, m_defshade… 3058 if (UserMapName[0] == '\0') in MNU_CheckUserMap()
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