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Searched refs:Uzi_Anim (Results 1 – 3 of 3) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dpedmanager.cpp45 pedanim->setStandAnim(Weapon::Uzi_Anim, 24 + baseAnim); in initAnimation()
54 pedanim->setWalkAnim(Weapon::Uzi_Anim, 64 + baseAnim); in initAnimation()
64 pedanim->setStandFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()
72 pedanim->setWalkFireAnim(Weapon::Uzi_Anim, 152 + baseAnim); in initAnimation()
86 pedanim->setStandAnim(Weapon::Uzi_Anim, 24 + baseAnim); in initAnimation()
95 pedanim->setWalkAnim(Weapon::Uzi_Anim, 64 + baseAnim); in initAnimation()
105 pedanim->setStandFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()
113 pedanim->setWalkFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()
H A Dweapon.h71 Uzi_Anim, enumerator
H A Dweapon.cpp102 idx_ = Weapon::Uzi_Anim; in Weapon()