Searched refs:Uzi_Anim (Results 1 – 3 of 3) sorted by relevance
45 pedanim->setStandAnim(Weapon::Uzi_Anim, 24 + baseAnim); in initAnimation()54 pedanim->setWalkAnim(Weapon::Uzi_Anim, 64 + baseAnim); in initAnimation()64 pedanim->setStandFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()72 pedanim->setWalkFireAnim(Weapon::Uzi_Anim, 152 + baseAnim); in initAnimation()86 pedanim->setStandAnim(Weapon::Uzi_Anim, 24 + baseAnim); in initAnimation()95 pedanim->setWalkAnim(Weapon::Uzi_Anim, 64 + baseAnim); in initAnimation()105 pedanim->setStandFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()113 pedanim->setWalkFireAnim(Weapon::Uzi_Anim, 104 + baseAnim); in initAnimation()
71 Uzi_Anim, enumerator
102 idx_ = Weapon::Uzi_Anim; in Weapon()