/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | vars.cpp | 38 VAR_EGO = 1; in setupScummVars() 114 VAR_EGO = 0; in setupScummVars() 126 VAR_EGO = 0; in setupScummVars() 233 VAR_EGO = 9; in setupScummVars() 441 VAR_EGO = 111; in setupScummVars() 550 VAR_EGO = 126; in setupScummVars() 565 VAR(VAR_EGO) = 3; in resetScummVars()
|
H A D | verbs.cpp | 191 VAR(VAR_EGO) = VAR(97 + slot); in switchActor() 192 actorFollowCamera(VAR(VAR_EGO)); in switchActor() 394 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkV2Inventory() 409 return findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkV2Inventory() 434 max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset; in redrawV2Inventory() 438 int obj = findInventory(_scummVars[VAR_EGO], i + 1 + _inventoryOffset); in redrawV2Inventory() 473 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in redrawV2Inventory() 666 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkExecVerbs() 686 object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkExecVerbs() 759 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec"); in verbExec() [all …]
|
H A D | script.cpp | 781 const int invCount = getInventoryCount(VAR(VAR_EGO)); in inventoryScriptIndy3Mac() 804 int tmpB = findInventory(VAR(VAR_EGO), tmpA); in inventoryScriptIndy3Mac() 1149 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); in walkToActorOrObject() 1155 walkActorToActor(VAR(VAR_EGO), OBJECT_V0_ID(object), 4); in walkToActorOrObject() 1159 walkActorToObject(VAR(VAR_EGO), object); in walkToActorOrObject() 1180 int actor = VAR(VAR_EGO); in checkPendingWalkAction() 1252 …(OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) && in checkAndRunSentenceScript() 1253 (OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO))) in checkAndRunSentenceScript()
|
H A D | script_v0.cpp | 584 a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo"); in o_loadRoomWithEgo() 771 putOwner(obj, VAR(VAR_EGO)); in o_pickupObject() 864 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o_printEgo() 966 actorFollowCamera(VAR(VAR_EGO)); in o_endCutscene()
|
H A D | script_v2.cpp | 1118 act = VAR(VAR_EGO); in o2_walkActorTo() 1370 obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1); in o2_findObject() 1452 a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo"); in o2_loadRoomWithEgo() 1583 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene() 1588 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene() 1623 putOwner(obj, VAR(VAR_EGO)); in o2_pickupObject()
|
H A D | debugger.cpp | 182 _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room; in Cmd_Room() 472 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object() 483 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
|
H A D | script_v6.cpp | 1260 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject() 1267 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject() 1284 a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo"); in o6_loadRoomWithEgo() 2311 push(VAR(VAR_EGO)); in o6_printEgo() 2338 && VAR(VAR_EGO) != 2 && _actorToPrintStrFor == 2) { in o6_talkActor() 2369 push(VAR(VAR_EGO)); in o6_talkEgo()
|
H A D | script_v4.cpp | 109 putOwner(obj, VAR(VAR_EGO)); in o4_pickupObject()
|
H A D | scumm.cpp | 356 VAR_EGO = 0xFF; in ScummEngine() 2242 if (VAR_EGO != 0xFF) in scummLoop() 2243 oldEgo = VAR(VAR_EGO); in scummLoop() 2357 handleMouseOver(oldEgo != VAR(VAR_EGO)); in scummLoop()
|
H A D | script_v5.cpp | 1322 a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo"); in o5_loadRoomWithEgo() 1424 putOwner(obj, VAR(VAR_EGO)); in o5_pickupObject() 1438 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o5_printEgo()
|
H A D | scumm.h | 1245 byte VAR_EGO; variable
|
H A D | actor.cpp | 1522 if (_vm->VAR(_vm->VAR_EGO) == _number) { in putActor() 1868 if (_game.version > 2 || i != VAR(VAR_EGO)) in getActorFromPos()
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | vars.cpp | 38 VAR_EGO = 1; in setupScummVars() 114 VAR_EGO = 0; in setupScummVars() 126 VAR_EGO = 0; in setupScummVars() 233 VAR_EGO = 9; in setupScummVars() 444 VAR_EGO = 111; in setupScummVars() 553 VAR_EGO = 126; in setupScummVars() 568 VAR(VAR_EGO) = 3; in resetScummVars()
|
H A D | verbs.cpp | 191 VAR(VAR_EGO) = VAR(97 + slot); in switchActor() 192 actorFollowCamera(VAR(VAR_EGO)); in switchActor() 394 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkV2Inventory() 409 return findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkV2Inventory() 434 max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset; in redrawV2Inventory() 438 int obj = findInventory(_scummVars[VAR_EGO], i + 1 + _inventoryOffset); in redrawV2Inventory() 473 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in redrawV2Inventory() 666 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkExecVerbs() 688 object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkExecVerbs() 761 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec"); in verbExec() [all …]
|
H A D | script.cpp | 798 const int invCount = getInventoryCount(VAR(VAR_EGO)); in inventoryScriptIndy3Mac() 821 int tmpB = findInventory(VAR(VAR_EGO), tmpA); in inventoryScriptIndy3Mac() 1166 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); in walkToActorOrObject() 1172 walkActorToActor(VAR(VAR_EGO), OBJECT_V0_ID(object), 4); in walkToActorOrObject() 1176 walkActorToObject(VAR(VAR_EGO), object); in walkToActorOrObject() 1197 int actor = VAR(VAR_EGO); in checkPendingWalkAction() 1269 …(OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) && in checkAndRunSentenceScript() 1270 (OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO))) in checkAndRunSentenceScript()
|
H A D | script_v0.cpp | 584 a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo"); in o_loadRoomWithEgo() 774 putOwner(obj, VAR(VAR_EGO)); in o_pickupObject() 867 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o_printEgo() 969 actorFollowCamera(VAR(VAR_EGO)); in o_endCutscene()
|
H A D | script_v2.cpp | 1118 act = VAR(VAR_EGO); in o2_walkActorTo() 1370 obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1); in o2_findObject() 1452 a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo"); in o2_loadRoomWithEgo() 1585 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene() 1590 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene() 1625 putOwner(obj, VAR(VAR_EGO)); in o2_pickupObject()
|
H A D | debugger.cpp | 182 _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room; in Cmd_Room() 475 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object() 486 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
|
H A D | script_v6.cpp | 1279 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject() 1286 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject() 1303 a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo"); in o6_loadRoomWithEgo() 2351 push(VAR(VAR_EGO)); in o6_printEgo() 2378 && VAR(VAR_EGO) != 2 && _actorToPrintStrFor == 2) { in o6_talkActor() 2409 push(VAR(VAR_EGO)); in o6_talkEgo()
|
H A D | script_v4.cpp | 109 putOwner(obj, VAR(VAR_EGO)); in o4_pickupObject()
|
H A D | scumm.cpp | 368 VAR_EGO = 0xFF; in ScummEngine() 2487 if (VAR_EGO != 0xFF) in scummLoop() 2488 oldEgo = VAR(VAR_EGO); in scummLoop() 2594 handleMouseOver(oldEgo != VAR(VAR_EGO)); in scummLoop()
|
H A D | script_v5.cpp | 1413 a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo"); in o5_loadRoomWithEgo() 1517 putOwner(obj, VAR(VAR_EGO)); in o5_pickupObject() 1531 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o5_printEgo()
|
H A D | scumm.h | 1214 byte VAR_EGO; variable
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/ |
H A D | script_v70he.cpp | 121 putOwner(obj, VAR(VAR_EGO)); in o70_pickupObject()
|
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/ |
H A D | script_v70he.cpp | 121 putOwner(obj, VAR(VAR_EGO)); in o70_pickupObject()
|