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Searched refs:VAR_EGO (Results 1 – 25 of 31) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/
H A Dvars.cpp38 VAR_EGO = 1; in setupScummVars()
114 VAR_EGO = 0; in setupScummVars()
126 VAR_EGO = 0; in setupScummVars()
233 VAR_EGO = 9; in setupScummVars()
441 VAR_EGO = 111; in setupScummVars()
550 VAR_EGO = 126; in setupScummVars()
565 VAR(VAR_EGO) = 3; in resetScummVars()
H A Dverbs.cpp191 VAR(VAR_EGO) = VAR(97 + slot); in switchActor()
192 actorFollowCamera(VAR(VAR_EGO)); in switchActor()
394 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkV2Inventory()
409 return findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkV2Inventory()
434 max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset; in redrawV2Inventory()
438 int obj = findInventory(_scummVars[VAR_EGO], i + 1 + _inventoryOffset); in redrawV2Inventory()
473 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in redrawV2Inventory()
666 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkExecVerbs()
686 object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkExecVerbs()
759 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec"); in verbExec()
[all …]
H A Dscript.cpp781 const int invCount = getInventoryCount(VAR(VAR_EGO)); in inventoryScriptIndy3Mac()
804 int tmpB = findInventory(VAR(VAR_EGO), tmpA); in inventoryScriptIndy3Mac()
1149 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); in walkToActorOrObject()
1155 walkActorToActor(VAR(VAR_EGO), OBJECT_V0_ID(object), 4); in walkToActorOrObject()
1159 walkActorToObject(VAR(VAR_EGO), object); in walkToActorOrObject()
1180 int actor = VAR(VAR_EGO); in checkPendingWalkAction()
1252 …(OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) && in checkAndRunSentenceScript()
1253 (OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO))) in checkAndRunSentenceScript()
H A Dscript_v0.cpp584 a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo"); in o_loadRoomWithEgo()
771 putOwner(obj, VAR(VAR_EGO)); in o_pickupObject()
864 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o_printEgo()
966 actorFollowCamera(VAR(VAR_EGO)); in o_endCutscene()
H A Dscript_v2.cpp1118 act = VAR(VAR_EGO); in o2_walkActorTo()
1370 obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1); in o2_findObject()
1452 a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo"); in o2_loadRoomWithEgo()
1583 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene()
1588 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene()
1623 putOwner(obj, VAR(VAR_EGO)); in o2_pickupObject()
H A Ddebugger.cpp182 _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room; in Cmd_Room()
472 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
483 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
H A Dscript_v6.cpp1260 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject()
1267 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject()
1284 a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo"); in o6_loadRoomWithEgo()
2311 push(VAR(VAR_EGO)); in o6_printEgo()
2338 && VAR(VAR_EGO) != 2 && _actorToPrintStrFor == 2) { in o6_talkActor()
2369 push(VAR(VAR_EGO)); in o6_talkEgo()
H A Dscript_v4.cpp109 putOwner(obj, VAR(VAR_EGO)); in o4_pickupObject()
H A Dscumm.cpp356 VAR_EGO = 0xFF; in ScummEngine()
2242 if (VAR_EGO != 0xFF) in scummLoop()
2243 oldEgo = VAR(VAR_EGO); in scummLoop()
2357 handleMouseOver(oldEgo != VAR(VAR_EGO)); in scummLoop()
H A Dscript_v5.cpp1322 a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo"); in o5_loadRoomWithEgo()
1424 putOwner(obj, VAR(VAR_EGO)); in o5_pickupObject()
1438 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o5_printEgo()
H A Dscumm.h1245 byte VAR_EGO; variable
H A Dactor.cpp1522 if (_vm->VAR(_vm->VAR_EGO) == _number) { in putActor()
1868 if (_game.version > 2 || i != VAR(VAR_EGO)) in getActorFromPos()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/
H A Dvars.cpp38 VAR_EGO = 1; in setupScummVars()
114 VAR_EGO = 0; in setupScummVars()
126 VAR_EGO = 0; in setupScummVars()
233 VAR_EGO = 9; in setupScummVars()
444 VAR_EGO = 111; in setupScummVars()
553 VAR_EGO = 126; in setupScummVars()
568 VAR(VAR_EGO) = 3; in resetScummVars()
H A Dverbs.cpp191 VAR(VAR_EGO) = VAR(97 + slot); in switchActor()
192 actorFollowCamera(VAR(VAR_EGO)); in switchActor()
394 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkV2Inventory()
409 return findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkV2Inventory()
434 max_inv = getInventoryCount(_scummVars[VAR_EGO]) - _inventoryOffset; in redrawV2Inventory()
438 int obj = findInventory(_scummVars[VAR_EGO], i + 1 + _inventoryOffset); in redrawV2Inventory()
473 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in redrawV2Inventory()
666 if (_inventoryOffset + 4 < getInventoryCount(_scummVars[VAR_EGO])) { in checkExecVerbs()
688 object = findInventory(_scummVars[VAR_EGO], object + 1 + _inventoryOffset); in checkExecVerbs()
761 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "verbExec"); in verbExec()
[all …]
H A Dscript.cpp798 const int invCount = getInventoryCount(VAR(VAR_EGO)); in inventoryScriptIndy3Mac()
821 int tmpB = findInventory(VAR(VAR_EGO), tmpA); in inventoryScriptIndy3Mac()
1166 Actor_v0 *a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "walkToObject"); in walkToActorOrObject()
1172 walkActorToActor(VAR(VAR_EGO), OBJECT_V0_ID(object), 4); in walkToActorOrObject()
1176 walkActorToObject(VAR(VAR_EGO), object); in walkToActorOrObject()
1197 int actor = VAR(VAR_EGO); in checkPendingWalkAction()
1269 …(OBJECT_V0_TYPE(st.objectA) != kObjectV0TypeFG || _objectOwnerTable[st.objectA] != VAR(VAR_EGO)) && in checkAndRunSentenceScript()
1270 (OBJECT_V0_TYPE(st.objectB) != kObjectV0TypeFG || _objectOwnerTable[st.objectB] != VAR(VAR_EGO))) in checkAndRunSentenceScript()
H A Dscript_v0.cpp584 a = (Actor_v0 *)derefActor(VAR(VAR_EGO), "o_loadRoomWithEgo"); in o_loadRoomWithEgo()
774 putOwner(obj, VAR(VAR_EGO)); in o_pickupObject()
867 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o_printEgo()
969 actorFollowCamera(VAR(VAR_EGO)); in o_endCutscene()
H A Dscript_v2.cpp1118 act = VAR(VAR_EGO); in o2_walkActorTo()
1370 obj = findInventory(VAR(VAR_EGO), _mouseOverBoxV2 + _inventoryOffset + 1); in o2_findObject()
1452 a = derefActor(VAR(VAR_EGO), "o2_loadRoomWithEgo"); in o2_loadRoomWithEgo()
1585 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene()
1590 actorFollowCamera(VAR(VAR_EGO)); in o2_endCutscene()
1625 putOwner(obj, VAR(VAR_EGO)); in o2_pickupObject()
H A Ddebugger.cpp182 _vm->_actors[_vm->VAR(_vm->VAR_EGO)]->_room = room; in Cmd_Room()
475 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
486 _vm->putOwner(obj, _vm->VAR(_vm->VAR_EGO)); in Cmd_Object()
H A Dscript_v6.cpp1279 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject()
1286 putOwner(obj, VAR(VAR_EGO)); in o6_pickupObject()
1303 a = derefActor(VAR(VAR_EGO), "o6_loadRoomWithEgo"); in o6_loadRoomWithEgo()
2351 push(VAR(VAR_EGO)); in o6_printEgo()
2378 && VAR(VAR_EGO) != 2 && _actorToPrintStrFor == 2) { in o6_talkActor()
2409 push(VAR(VAR_EGO)); in o6_talkEgo()
H A Dscript_v4.cpp109 putOwner(obj, VAR(VAR_EGO)); in o4_pickupObject()
H A Dscumm.cpp368 VAR_EGO = 0xFF; in ScummEngine()
2487 if (VAR_EGO != 0xFF) in scummLoop()
2488 oldEgo = VAR(VAR_EGO); in scummLoop()
2594 handleMouseOver(oldEgo != VAR(VAR_EGO)); in scummLoop()
H A Dscript_v5.cpp1413 a = derefActor(VAR(VAR_EGO), "o5_loadRoomWithEgo"); in o5_loadRoomWithEgo()
1517 putOwner(obj, VAR(VAR_EGO)); in o5_pickupObject()
1531 _actorToPrintStrFor = (byte)VAR(VAR_EGO); in o5_printEgo()
H A Dscumm.h1214 byte VAR_EGO; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/
H A Dscript_v70he.cpp121 putOwner(obj, VAR(VAR_EGO)); in o70_pickupObject()
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/
H A Dscript_v70he.cpp121 putOwner(obj, VAR(VAR_EGO)); in o70_pickupObject()

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