Searched refs:VAR_VECTOR2 (Results 1 – 20 of 20) sorted by relevance
156 case VAR_VECTOR2: in BezierInterpolation()175 case VAR_VECTOR2: in BezierInterpolation()216 case VAR_VECTOR2: in CatmullRomInterpolation()258 case VAR_VECTOR2: in LinearInterpolation()
159 case VAR_VECTOR2: in operator ==()274 case VAR_VECTOR2: in FromString()419 case VAR_VECTOR2: in ToString()498 case VAR_VECTOR2: in IsZero()
43 VAR_VECTOR2, enumerator545 SetType(VAR_VECTOR2);748 return type_ == VAR_VECTOR2 ? *(reinterpret_cast<const Vector2*>(&value_)) == rhs : false;1073 …const Vector2& GetVector2() const { return type_ == VAR_VECTOR2 ? *reinterpret_cast<const Vector2*… in GetVector2()1266 template <> inline VariantType GetVariantType<Vector2>() { return VAR_VECTOR2; }
444 ret.FromString(VAR_VECTOR2, source); in ToVectorVariant()
235 …(valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) || (valueT… in SetValueType()390 case VAR_VECTOR2: in LinearInterpolation()467 case VAR_VECTOR2: in SplineInterpolation()522 case VAR_VECTOR2: in SubstractAndMultiply()
98 case VAR_VECTOR2: in OnSetAttribute()202 case VAR_VECTOR2: in OnGetAttribute()
250 case VAR_VECTOR2: in ToluaToVariant()365 case VAR_VECTOR2: in ToluaPushVariant()
144 case VAR_VECTOR2: in OnSetAttribute()256 case VAR_VECTOR2: in OnGetAttribute()586 info.type_ = VAR_VECTOR2; in GetScriptAttributes()
126 case VAR_VECTOR2: in SetShaderParameter()
326 case VAR_VECTOR2: in ReadVariant()
268 case VAR_VECTOR2: in WriteVariantData()
10 VAR_VECTOR2,
756 case VAR_VECTOR2: in SetParameters()
459 engine->RegisterEnumValue("VariantType", "VAR_VECTOR2", VAR_VECTOR2); in RegisterVariant()
521 …if (type == VAR_FLOAT || type == VAR_VECTOR2 || type == VAR_VECTOR3 || type == VAR_VECTOR4 || type… in SetVectorVariant()
313 if (type >= VAR_VECTOR2 && type <= VAR_VECTOR4)
280 if (type == VAR_VECTOR2 || type == VAR_INTVECTOR2)
15878 VAR_VECTOR2, enumerator
8581 - int VAR_VECTOR2
16458 - VAR_VECTOR2