Searched refs:VCLASS_LIGHT_DIST (Results 1 – 2 of 2) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache.c | 54 #define VCLASS_LIGHT_DIST (1 << 4) macro 1553 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_spot_lines_get() 1554 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_spot_lines_get() 1555 circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zsta, VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE); in DRW_cache_light_spot_lines_get() 1556 circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zend, VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE); in DRW_cache_light_spot_lines_get() 1611 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_disk_lines_get() 1612 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_disk_lines_get() 1650 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_square_lines_get() 1651 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_square_lines_get() 1774 flag = VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE; in DRW_cache_lightprobe_cube_get() [all …]
|
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/ |
H A D | extra_vert.glsl | 30 #define VCLASS_LIGHT_DIST (1 << 4) 79 else if ((vclass & VCLASS_LIGHT_DIST) != 0) {
|