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Searched refs:VCLASS_LIGHT_DIST (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_cache.c54 #define VCLASS_LIGHT_DIST (1 << 4) macro
1553 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_spot_lines_get()
1554 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_spot_lines_get()
1555 circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zsta, VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE); in DRW_cache_light_spot_lines_get()
1556 circle_verts(vbo, &v, DIAMOND_NSEGMENTS, 1.2f, zend, VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE); in DRW_cache_light_spot_lines_get()
1611 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_disk_lines_get()
1612 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_disk_lines_get()
1650 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zsta}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_square_lines_get()
1651 GPU_vertbuf_vert_set(vbo, v++, &(Vert){{0.0, 0.0, zend}, VCLASS_LIGHT_DIST}); in DRW_cache_light_area_square_lines_get()
1774 flag = VCLASS_LIGHT_DIST | VCLASS_SCREENSPACE; in DRW_cache_lightprobe_cube_get()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/shaders/
H A Dextra_vert.glsl30 #define VCLASS_LIGHT_DIST (1 << 4)
79 else if ((vclass & VCLASS_LIGHT_DIST) != 0) {