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Searched refs:VDB_CentreY (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dvdb.c268 y-=vdb->VDB_CentreY; in MakeClipPlane()
287 y-=vdb->VDB_CentreY; in MakeClipPlane()
306 y-=vdb->VDB_CentreY; in MakeClipPlane()
419 vdb->VDB_CentreY = ScreenDescriptorBlock.SDB_CentreY; in SetVDB()
442 vdb->VDB_CentreY = cy; in SetVDB()
461 vdb->VDB_CentreY = in SetVDB()
463 vdb->VDB_CentreY, in SetVDB()
526 if(vdb->VDB_CentreX > vdb->VDB_CentreY) s = vdb->VDB_CentreX; in SetVDB()
527 else s = vdb->VDB_CentreY; in SetVDB()
H A Dopengl.c4365 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;
4474 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;
5405 y = (point->vy*(Global_VDB_Ptr->VDB_ProjY+1))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawMoltenMetalMesh_Clipped()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp929 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_BackdropPolygon_Output()
1093 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1250 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudPolygon_Output()
1336 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorThermalVisionPolygon_Output()
1414 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorSeeAliensVisionPolygon_Output()
1532 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedCloakedPolygon_Output()
1680 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_CloakedPredatorPolygon_Output()
3938 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Unclipped()
4047 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Clipped()
6237 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY+1))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawMoltenMetalMesh_Unclipped()
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/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h562 int VDB_CentreY; member