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Searched refs:VDB_Flags (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dvdb.c91 vdb->VDB_Flags |= ViewDB_Flag_LTrunc; in VDBClipPlanes()
100 vdb->VDB_Flags |= ViewDB_Flag_RTrunc; in VDBClipPlanes()
109 vdb->VDB_Flags |= ViewDB_Flag_UTrunc; in VDBClipPlanes()
118 vdb->VDB_Flags |= ViewDB_Flag_DTrunc; in VDBClipPlanes()
400 vdb->VDB_Flags = fl; in SetVDB()
412 if(vdb->VDB_Flags & ViewDB_Flag_FullSize) { in SetVDB()
453 if(vdb->VDB_Flags & ViewDB_Flag_AdjustScale) { in SetVDB()
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h551 int VDB_Flags; member
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp1950 (Global_VDB_Ptr->VDB_Flags & ViewDB_Flag_drawtx3das2d)) in D3D_ZBufferedTexturedPolygon_Output()