Searched refs:VDB_ProjY (Results 1 – 11 of 11) sorted by relevance
270 y/=vdb->VDB_ProjY; in MakeClipPlane()289 y/=vdb->VDB_ProjY; in MakeClipPlane()308 y/=vdb->VDB_ProjY; in MakeClipPlane()422 vdb->VDB_ProjY = ScreenDescriptorBlock.SDB_ProjY; in SetVDB()445 vdb->VDB_ProjY = pry; in SetVDB()474 vdb->VDB_ProjY = in SetVDB()476 vdb->VDB_ProjY, in SetVDB()
1244 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedGouraudTexturedPolygon_Output()1301 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_SkyPolygon_Output()1366 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedCloakedPolygon_Output()1459 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_Decal_Output()1553 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_Particle_Output()1603 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_PredatorThermalVisionPolygon_Output()1654 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedGouraudPolygon_Output()4365 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;4474 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;5304 …yf = -((float)point->vy*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)point->vz*(float)ScreenDe… in D3D_DrawMoltenMetalMesh_Unclipped()[all …]
3734 if(Global_VDB_Ptr->VDB_ProjX!=Global_VDB_Ptr->VDB_ProjY) in ShapeSpriteRPointsInstr()3737 vecty.vy=MUL_FIXED(vecty.vy,Global_VDB_Ptr->VDB_ProjY); in ShapeSpriteRPointsInstr()6173 …UL_FIXED( (SmartTargetSightY-(ScreenDescriptorBlock.SDB_Height<<15)) /Global_VDB_Ptr->VDB_ProjY,z); in RenderPredatorTargetingSegment()6447 sizeY = MUL_FIXED(ScreenDescriptorBlock.SDB_Height<<13,87381)/Global_VDB_Ptr->VDB_ProjY; in RenderLightFlare()
73 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/4; in SetupVision()89 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/2; in SetupVision()106 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/2; in SetupVision()
929 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_BackdropPolygon_Output()1093 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudTexturedPolygon_Output()1250 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudPolygon_Output()1336 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorThermalVisionPolygon_Output()1414 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorSeeAliensVisionPolygon_Output()1532 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedCloakedPolygon_Output()1680 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_CloakedPredatorPolygon_Output()3938 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Unclipped()4047 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Clipped()6237 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY+1))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawMoltenMetalMesh_Unclipped()[all …]
10814 Global_VDB_Ptr->VDB_ProjY, in ShowNearestPlayersName()
995 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MakeViewingWindowSmaller()1000 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MakeViewingWindowSmaller()1020 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MakeViewingWindowLarger()1025 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MakeViewingWindowLarger()
99 (((GunMuzzleSightY-(ScreenDescriptorBlock.SDB_Height<<15))/(VDBPtr->VDB_ProjY))*3)/4; in CalculateWhereGunIsPointing()464 VDBPtr->VDB_ProjY, in SmartTarget()
409 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MaintainHUD()416 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MaintainHUD()
7652 VDBPtr->VDB_ProjY,
565 int VDB_ProjY; member