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Searched refs:VDB_ProjY (Results 1 – 11 of 11) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dvdb.c270 y/=vdb->VDB_ProjY; in MakeClipPlane()
289 y/=vdb->VDB_ProjY; in MakeClipPlane()
308 y/=vdb->VDB_ProjY; in MakeClipPlane()
422 vdb->VDB_ProjY = ScreenDescriptorBlock.SDB_ProjY; in SetVDB()
445 vdb->VDB_ProjY = pry; in SetVDB()
474 vdb->VDB_ProjY = in SetVDB()
476 vdb->VDB_ProjY, in SetVDB()
H A Dopengl.c1244 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedGouraudTexturedPolygon_Output()
1301 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_SkyPolygon_Output()
1366 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedCloakedPolygon_Output()
1459 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_Decal_Output()
1553 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_Particle_Output()
1603 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_PredatorThermalVisionPolygon_Output()
1654 …y = -((float)vertices->Y*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)vertices->Z*(float)Scree… in D3D_ZBufferedGouraudPolygon_Output()
4365 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;
4474 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY;
5304 …yf = -((float)point->vy*((float)Global_VDB_Ptr->VDB_ProjY+1.0f))/((float)point->vz*(float)ScreenDe… in D3D_DrawMoltenMetalMesh_Unclipped()
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H A Dkshape.c3734 if(Global_VDB_Ptr->VDB_ProjX!=Global_VDB_Ptr->VDB_ProjY) in ShapeSpriteRPointsInstr()
3737 vecty.vy=MUL_FIXED(vecty.vy,Global_VDB_Ptr->VDB_ProjY); in ShapeSpriteRPointsInstr()
6173 …UL_FIXED( (SmartTargetSightY-(ScreenDescriptorBlock.SDB_Height<<15)) /Global_VDB_Ptr->VDB_ProjY,z); in RenderPredatorTargetingSegment()
6447 sizeY = MUL_FIXED(ScreenDescriptorBlock.SDB_Height<<13,87381)/Global_VDB_Ptr->VDB_ProjY; in RenderLightFlare()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dvision.c73 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/4; in SetupVision()
89 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/2; in SetupVision()
106 VDBPtr->VDB_ProjY = (ScreenDescriptorBlock.SDB_Height)/2; in SetupVision()
H A Dd3d_render.cpp929 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_BackdropPolygon_Output()
1093 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudTexturedPolygon_Output()
1250 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedGouraudPolygon_Output()
1336 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorThermalVisionPolygon_Output()
1414 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_PredatorSeeAliensVisionPolygon_Output()
1532 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_ZBufferedCloakedPolygon_Output()
1680 int y = (vertices->Y*(Global_VDB_Ptr->VDB_ProjY+1))/vertices->Z+Global_VDB_Ptr->VDB_CentreY; in D3D_CloakedPredatorPolygon_Output()
3938 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Unclipped()
4047 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawWaterMesh_Clipped()
6237 int y = (point->vy*(Global_VDB_Ptr->VDB_ProjY+1))/point->vz+Global_VDB_Ptr->VDB_CentreY; in D3D_DrawMoltenMetalMesh_Unclipped()
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H A Dpldnet.c10814 Global_VDB_Ptr->VDB_ProjY, in ShowNearestPlayersName()
/dports/games/avp/avp-20170505/src/avp/
H A Davpview.c995 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MakeViewingWindowSmaller()
1000 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MakeViewingWindowSmaller()
1020 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MakeViewingWindowLarger()
1025 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MakeViewingWindowLarger()
H A Dtargeting.c99 (((GunMuzzleSightY-(ScreenDescriptorBlock.SDB_Height<<15))/(VDBPtr->VDB_ProjY))*3)/4; in CalculateWhereGunIsPointing()
464 VDBPtr->VDB_ProjY, in SmartTarget()
H A Dhud.c409 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/2; in MaintainHUD()
416 Global_VDB_Ptr->VDB_ProjY = (Global_VDB_Ptr->VDB_ClipDown - Global_VDB_Ptr->VDB_ClipUp)/4; in MaintainHUD()
H A Dweapons.c7652 VDBPtr->VDB_ProjY,
/dports/games/avp/avp-20170505/src/include/
H A Dprototyp.h565 int VDB_ProjY; member