Searched refs:VEH_MOUNT_THROW_LEFT (Results 1 – 6 of 6) sorted by relevance
410 #define VEH_MOUNT_THROW_LEFT -5 macro
380 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_LEFT) in AnimateRiders()
200 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()
711 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_LEFT) in AnimateRiders()729 if (pVeh->m_iBoarding!=VEH_MOUNT_THROW_LEFT && pVeh->m_iBoarding!=VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
419 #define VEH_MOUNT_THROW_LEFT -5 macro
566 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()2384 enemyVeh->m_iBoarding = (riderRightDot>0)?(VEH_MOUNT_THROW_RIGHT):(VEH_MOUNT_THROW_LEFT);