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Searched refs:VEH_MOUNT_THROW_RIGHT (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicles.h411 #define VEH_MOUNT_THROW_RIGHT -6 macro
H A DSpeederNPC.c384 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
H A Dg_vehicles.c200 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DSpeederNPC.cpp716 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
729 if (pVeh->m_iBoarding!=VEH_MOUNT_THROW_LEFT && pVeh->m_iBoarding!=VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
H A Dg_vehicles.h420 #define VEH_MOUNT_THROW_RIGHT -6 macro
H A Dg_vehicles.cpp566 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()
2384 enemyVeh->m_iBoarding = (riderRightDot>0)?(VEH_MOUNT_THROW_RIGHT):(VEH_MOUNT_THROW_LEFT);