Searched refs:VEH_MOUNT_THROW_RIGHT (Results 1 – 6 of 6) sorted by relevance
411 #define VEH_MOUNT_THROW_RIGHT -6 macro
384 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
200 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()
716 else if ( pVeh->m_iBoarding == VEH_MOUNT_THROW_RIGHT) in AnimateRiders()729 if (pVeh->m_iBoarding!=VEH_MOUNT_THROW_LEFT && pVeh->m_iBoarding!=VEH_MOUNT_THROW_RIGHT) in AnimateRiders()
420 #define VEH_MOUNT_THROW_RIGHT -6 macro
566 return (pVeh->m_iBoarding==VEH_MOUNT_THROW_LEFT || pVeh->m_iBoarding==VEH_MOUNT_THROW_RIGHT); in ValidateBoard()2384 enemyVeh->m_iBoarding = (riderRightDot>0)?(VEH_MOUNT_THROW_RIGHT):(VEH_MOUNT_THROW_LEFT);