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Searched refs:VEH_STRAFERAM (Results 1 – 5 of 5) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DSpeederNPC.cpp123 if (!(pVeh->m_ulFlags&VEH_STRAFERAM)) in VEH_StartStrafeRam()
134 pVeh->m_ulFlags |= VEH_STRAFERAM; in VEH_StartStrafeRam()
200 if (!(pVeh->m_ulFlags&VEH_STRAFERAM) && !(pVeh->m_ulFlags&VEH_FLYING)) in Update()
236 pVeh->m_ulFlags &=~VEH_STRAFERAM; in Update()
627 (pVeh->m_ulFlags & VEH_STRAFERAM) // No Angles Control While Strafe Ramming in ProcessOrientCommands()
H A DAI_GalakMech.cpp507 …Break = (EnemyVeh && (EnemyVeh->m_ulFlags&VEH_SLIDEBREAKING || EnemyVeh->m_ulFlags&VEH_STRAFERAM)); in Pilot_Steer_Vehicle()
H A Dg_vehicles.h447 VEH_STRAFERAM = 0x00000800, enumerator
H A Dg_active.cpp811 if (!(attackerVeh->m_ulFlags&VEH_STRAFERAM)) in DoImpact()
815 if (victimVeh->m_ulFlags&VEH_STRAFERAM) in DoImpact()
H A Dbg_pmove.cpp2918 else if ((pVeh->m_ulFlags&VEH_OUTOFCONTROL) || (pVeh->m_ulFlags&VEH_STRAFERAM)) in PM_AirMove()
4672 if ( i == ROLL && pVeh->m_ulFlags & VEH_STRAFERAM) in PM_SetVehicleAngles()