Searched refs:VEH_WEAPON_NONE (Results 1 – 6 of 6) sorted by relevance
297 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()302 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()313 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()357 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()371 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()376 if ( vw == VEH_WEAPON_NONE ) in VEH_VehWeaponIndexForName()
87 #define VEH_WEAPON_NONE -1 macro
4218 int weaponNum = 0, vehWeaponIndex = VEH_WEAPON_NONE; in FireVehicleWeapon()
383 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()389 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()401 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()452 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()466 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()471 if ( vw == VEH_WEAPON_NONE ) in VEH_VehWeaponIndexForName()
89 #define VEH_WEAPON_NONE -1 macro
877 int weaponNum = 0, vehWeaponIndex = VEH_WEAPON_NONE; in FireVehicleWeapon()