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Searched refs:VEH_WEAPON_NONE (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_vehicleLoad.c297 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
302 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
313 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
357 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()
371 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()
376 if ( vw == VEH_WEAPON_NONE ) in VEH_VehWeaponIndexForName()
H A Dbg_vehicles.h87 #define VEH_WEAPON_NONE -1 macro
H A Dg_weapon.c4218 int weaponNum = 0, vehWeaponIndex = VEH_WEAPON_NONE; in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_vehicleLoad.cpp383 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
389 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
401 return VEH_WEAPON_NONE; in VEH_LoadVehWeapon()
452 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()
466 return VEH_WEAPON_NONE; in VEH_VehWeaponIndexForName()
471 if ( vw == VEH_WEAPON_NONE ) in VEH_VehWeaponIndexForName()
H A Dg_vehicles.h89 #define VEH_WEAPON_NONE -1 macro
H A Dg_weapon.cpp877 int weaponNum = 0, vehWeaponIndex = VEH_WEAPON_NONE; in FireVehicleWeapon()