Searched refs:VEH_WINGSOPEN (Results 1 – 6 of 6) sorted by relevance
1594 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()1596 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()1609 if ( !( pVeh->m_ulFlags & VEH_WINGSOPEN ) ) in AnimateVehicle()1611 pVeh->m_ulFlags |= VEH_WINGSOPEN; in AnimateVehicle()1652 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()1654 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
443 VEH_LANDING = 0x00000004, VEH_BUCKING = 0x00000010, VEH_WINGSOPEN = 0x00000020, enumerator
875 …(pVeh->m_pVehicleInfo->type != VH_FIGHTER || (pVeh->m_ulFlags&VEH_WINGSOPEN)) ) // NOTE: Wings ope… in FireVehicleWeapon()
1698 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()1700 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()1712 if ( !( pVeh->m_ulFlags & VEH_WINGSOPEN ) ) in AnimateVehicle()1714 pVeh->m_ulFlags |= VEH_WINGSOPEN; in AnimateVehicle()1749 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()1751 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
428 VEH_LANDING = 0x00000004, VEH_BUCKING = 0x00000010, VEH_WINGSOPEN = 0x00000020, enumerator
4216 …(pVeh->m_pVehicleInfo->type != VH_FIGHTER || (pVeh->m_ulFlags&VEH_WINGSOPEN)) ) // NOTE: Wings ope… in FireVehicleWeapon()