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Searched refs:VEH_WINGSOPEN (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/game/
H A DFighterNPC.cpp1594 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()
1596 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
1609 if ( !( pVeh->m_ulFlags & VEH_WINGSOPEN ) ) in AnimateVehicle()
1611 pVeh->m_ulFlags |= VEH_WINGSOPEN; in AnimateVehicle()
1652 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()
1654 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
H A Dg_vehicles.h443 VEH_LANDING = 0x00000004, VEH_BUCKING = 0x00000010, VEH_WINGSOPEN = 0x00000020, enumerator
H A Dg_weapon.cpp875 …(pVeh->m_pVehicleInfo->type != VH_FIGHTER || (pVeh->m_ulFlags&VEH_WINGSOPEN)) ) // NOTE: Wings ope… in FireVehicleWeapon()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DFighterNPC.c1698 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()
1700 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
1712 if ( !( pVeh->m_ulFlags & VEH_WINGSOPEN ) ) in AnimateVehicle()
1714 pVeh->m_ulFlags |= VEH_WINGSOPEN; in AnimateVehicle()
1749 if ( pVeh->m_ulFlags & VEH_WINGSOPEN ) in AnimateVehicle()
1751 pVeh->m_ulFlags &= ~VEH_WINGSOPEN; in AnimateVehicle()
H A Dbg_vehicles.h428 VEH_LANDING = 0x00000004, VEH_BUCKING = 0x00000010, VEH_WINGSOPEN = 0x00000020, enumerator
H A Dg_weapon.c4216 …(pVeh->m_pVehicleInfo->type != VH_FIGHTER || (pVeh->m_ulFlags&VEH_WINGSOPEN)) ) // NOTE: Wings ope… in FireVehicleWeapon()