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Searched refs:VEL_X (Results 1 – 7 of 7) sorted by relevance

/dports/games/xmris/xmris.4.04/
H A Dmonster.c165 !(mptr->offset.x % VEL_X))
204 CELL_WIDTH - VEL_X + 1) &&
210 -VEL_X, VEL_X + 1) :
212 -VEL_X * 3, VEL_X * 3 + 1)) &&
355 VEL_X * VEL_X;
382 x -= VEL_X - 1;
384 width = VEL_X * 2 - 1;
392 x -= VEL_X - 1;
393 width = VEL_X * 2 - 1;
401 x -= VEL_X + APPLE_VEL_X - 1;
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H A Dplayer.c262 cptr[0].depths[2] >= -VEL_X ||
270 cptr[0].depths[3] <= VEL_X ||
310 cptr[0].depths[3] <= VEL_X ||
556 player.ball.offset.x -= VEL_X;
558 player.ball.pixel.x -= VEL_X;
564 player.ball.offset.x += VEL_X;
566 player.ball.pixel.x += VEL_X;
572 player.ball.offset.x -= VEL_X;
574 player.ball.pixel.x -= VEL_X;
580 player.ball.offset.x += VEL_X;
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H A Dxmris.h69 #define VEL_X GAP_WIDTH /* how far we move per step */ macro
71 #define VEL_X_FAST (VEL_X * 5 / 4) /* how far a fast stride is */
73 #define FAST_STEPS (CELL_WIDTH / VEL_X / 4) /* 1/2 no of fast strides */
75 #define APPLE_VEL_X (VEL_X / 2) /* how fast it goes sideways */
81 #define ZOOM_X VEL_X /* how fast the zoom is */
102 (CELL_WIDTH + GAP_WIDTH) / VEL_X) * 2)
131 #define XTRA_BIRTH_DELAY ((CELL_WIDTH + GAP_WIDTH) / VEL_X + 4)
134 #define CHOMP_DELAY (CELL_WIDTH / VEL_X * 6)
H A Dmove.c28 offset = aptr->offset.x / VEL_X * VEL_X;
36 offset = max + VEL_X;
54 offset = min - VEL_X;
310 VEL_X - CELL_WIDTH + 1, CELL_WIDTH - VEL_X))
468 delta = VEL_X;
473 delta = VEL_X;
478 delta = VEL_X;
496 delta = VEL_X;
501 delta = VEL_X;
506 delta = VEL_X;
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H A Dapple.c108 width = VEL_X;
228 width = VEL_X;
439 INRANGE(mptr->pixel.x - x, 1 + VEL_X - CELL_WIDTH,
440 CELL_WIDTH - VEL_X) &&
683 INRANGE(mptr->pixel.x - x, VEL_X - CELL_WIDTH,
684 CELL_WIDTH - VEL_X + 1) && INRANGE(mptr->pixel.y - y,
701 -VEL_X * 2, VEL_X * 2 + 1))
714 if(!squish && mptr->pixel.x - x <= 2 * VEL_X)
727 if(!squish && x - mptr->pixel.x <= 2 * VEL_X)
H A Ddemo.c457 if(monster.list[0].offset.x == VEL_X - (CELL_WIDTH + GAP_WIDTH) * in FUNCANIMATE()
1151 (monster.list[0].offset.x > 0 ? CELL_WIDTH - VEL_X : 0)), in FUNCANIMATE()
1154 monster.list[0].offset.x ? VEL_X : CELL_WIDTH, in FUNCANIMATE()
1763 mptr->offset.x -= VEL_X;
1764 mptr->pixel.x -= VEL_X;
1769 mptr->offset.x += VEL_X;
1770 mptr->pixel.x += VEL_X;
H A Dmakemris.c86 assert(!(VEL_X_FAST * FAST_STEPS * 2 % VEL_X));