Searched refs:VEL_X (Results 1 – 7 of 7) sorted by relevance
/dports/games/xmris/xmris.4.04/ |
H A D | monster.c | 165 !(mptr->offset.x % VEL_X)) 204 CELL_WIDTH - VEL_X + 1) && 210 -VEL_X, VEL_X + 1) : 212 -VEL_X * 3, VEL_X * 3 + 1)) && 355 VEL_X * VEL_X; 382 x -= VEL_X - 1; 384 width = VEL_X * 2 - 1; 392 x -= VEL_X - 1; 393 width = VEL_X * 2 - 1; 401 x -= VEL_X + APPLE_VEL_X - 1; [all …]
|
H A D | player.c | 262 cptr[0].depths[2] >= -VEL_X || 270 cptr[0].depths[3] <= VEL_X || 310 cptr[0].depths[3] <= VEL_X || 556 player.ball.offset.x -= VEL_X; 558 player.ball.pixel.x -= VEL_X; 564 player.ball.offset.x += VEL_X; 566 player.ball.pixel.x += VEL_X; 572 player.ball.offset.x -= VEL_X; 574 player.ball.pixel.x -= VEL_X; 580 player.ball.offset.x += VEL_X; [all …]
|
H A D | xmris.h | 69 #define VEL_X GAP_WIDTH /* how far we move per step */ macro 71 #define VEL_X_FAST (VEL_X * 5 / 4) /* how far a fast stride is */ 73 #define FAST_STEPS (CELL_WIDTH / VEL_X / 4) /* 1/2 no of fast strides */ 75 #define APPLE_VEL_X (VEL_X / 2) /* how fast it goes sideways */ 81 #define ZOOM_X VEL_X /* how fast the zoom is */ 102 (CELL_WIDTH + GAP_WIDTH) / VEL_X) * 2) 131 #define XTRA_BIRTH_DELAY ((CELL_WIDTH + GAP_WIDTH) / VEL_X + 4) 134 #define CHOMP_DELAY (CELL_WIDTH / VEL_X * 6)
|
H A D | move.c | 28 offset = aptr->offset.x / VEL_X * VEL_X; 36 offset = max + VEL_X; 54 offset = min - VEL_X; 310 VEL_X - CELL_WIDTH + 1, CELL_WIDTH - VEL_X)) 468 delta = VEL_X; 473 delta = VEL_X; 478 delta = VEL_X; 496 delta = VEL_X; 501 delta = VEL_X; 506 delta = VEL_X; [all …]
|
H A D | apple.c | 108 width = VEL_X; 228 width = VEL_X; 439 INRANGE(mptr->pixel.x - x, 1 + VEL_X - CELL_WIDTH, 440 CELL_WIDTH - VEL_X) && 683 INRANGE(mptr->pixel.x - x, VEL_X - CELL_WIDTH, 684 CELL_WIDTH - VEL_X + 1) && INRANGE(mptr->pixel.y - y, 701 -VEL_X * 2, VEL_X * 2 + 1)) 714 if(!squish && mptr->pixel.x - x <= 2 * VEL_X) 727 if(!squish && x - mptr->pixel.x <= 2 * VEL_X)
|
H A D | demo.c | 457 if(monster.list[0].offset.x == VEL_X - (CELL_WIDTH + GAP_WIDTH) * in FUNCANIMATE() 1151 (monster.list[0].offset.x > 0 ? CELL_WIDTH - VEL_X : 0)), in FUNCANIMATE() 1154 monster.list[0].offset.x ? VEL_X : CELL_WIDTH, in FUNCANIMATE() 1763 mptr->offset.x -= VEL_X; 1764 mptr->pixel.x -= VEL_X; 1769 mptr->offset.x += VEL_X; 1770 mptr->pixel.x += VEL_X;
|
H A D | makemris.c | 86 assert(!(VEL_X_FAST * FAST_STEPS * 2 % VEL_X));
|