Searched refs:VERTEX_EPSILON (Results 1 – 14 of 14) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | nodebuild_utility.cpp | 681 #if VERTEX_EPSILON <= 1 in SelectVertexClose() 684 if (abs(vertices[block[i]].x - vert.x) < VERTEX_EPSILON && in SelectVertexClose() 685 abs(vertices[block[i]].y - vert.y) < VERTEX_EPSILON) in SelectVertexClose() 707 fixed_t minx = MAX (MinX, vert.x - VERTEX_EPSILON); in InsertVertex() 708 fixed_t maxx = MIN (MaxX, vert.x + VERTEX_EPSILON); in InsertVertex() 709 fixed_t miny = MAX (MinY, vert.y - VERTEX_EPSILON); in InsertVertex() 710 fixed_t maxy = MIN (MaxY, vert.y + VERTEX_EPSILON); in InsertVertex() 765 #if VERTEX_EPSILON <= 1 in SelectVertexClose() 768 if (abs(verts[i].x - vert.x) < VERTEX_EPSILON && in SelectVertexClose() 769 abs(verts[i].y - vert.y) < VERTEX_EPSILON) in SelectVertexClose()
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H A D | nodebuild.cpp | 639 if (fabs(x - v1->x) < VERTEX_EPSILON+1 && fabs(y - v1->y) < VERTEX_EPSILON+1) in Heuristic() 644 if (fabs(x - v2->x) < VERTEX_EPSILON+1 && fabs(y - v2->y) < VERTEX_EPSILON+1) in Heuristic()
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H A D | nodebuild.h | 316 #define VERTEX_EPSILON 6 // This is a fixed_t value macro
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/ |
H A D | AASBuild_file.cpp | 38 #define VERTEX_EPSILON 0.1f macro 134 if (idMath::Fabs( vert.z - p->z ) < VERTEX_EPSILON && in GetVertex() 135 idMath::Fabs( vert.x - p->x ) < VERTEX_EPSILON && in GetVertex() 136 idMath::Fabs( vert.y - p->y ) < VERTEX_EPSILON ) in GetVertex()
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/dports/graphics/geomview/geomview-1.9.5/src/lib/gprim/discgrp/ |
H A D | weeks_dirdom.c | 113 #define VERTEX_EPSILON (1e9 * HARDWARE_PRECISION) macro 116 #define VERTEX_EPSILON 1e-3 macro 650 if (DHPt3Dot(planne, vertex->x,metric) > VERTEX_EPSILON) { 866 if (vertex->dist > VERTEX_EPSILON) 868 else if (vertex->dist > - VERTEX_EPSILON) { 869 if (fabs(vertex->dist) > 1e-2 * VERTEX_EPSILON && ! vertex_epsilon_message_given) {
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | tritjunction.cpp | 84 #define VERTEX_EPSILON ( 1.0 / SNAP_FRACTIONS ) macro 86 #define COLINEAR_EPSILON ( 1.8 * VERTEX_EPSILON )
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/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/ |
H A D | CollisionModel_load.cpp | 1612 if ( vec * dir2 > VERTEX_EPSILON ) { in PointInsidePolygon() 1654 d = p2->bounds[1][k] + VERTEX_EPSILON; in FindInternalEdgesOnPolygon() 1658 d = p2->bounds[0][k] - VERTEX_EPSILON; in FindInternalEdgesOnPolygon() 1690 if ( idMath::Fabs(d) > VERTEX_EPSILON ) { in FindInternalEdgesOnPolygon() 1694 if ( idMath::Fabs(d) > VERTEX_EPSILON ) { in FindInternalEdgesOnPolygon() 2294 if (idMath::Fabs(vert[2] - (*p)[2]) < VERTEX_EPSILON && in GetVertex() 2295 idMath::Fabs(vert[0] - (*p)[0]) < VERTEX_EPSILON && in GetVertex() 2296 idMath::Fabs(vert[1] - (*p)[1]) < VERTEX_EPSILON ) in GetVertex()
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H A D | CollisionModel_local.h | 59 #define VERTEX_EPSILON 0.1f macro
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | light_ydnar.c | 2449 …trace.cluster = ClusterForPointExtFilter( verts[ i ].xyz, VERTEX_EPSILON, info->numSurfaceClusters… in IlluminateVertexes() 2504 …trace.cluster = ClusterForPointExtFilter( origin, VERTEX_EPSILON, info->numSurfaceClusters, &surfa… in IlluminateVertexes()
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H A D | light.c | 1319 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON ); in TraceGrid()
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H A D | q3map2.h | 248 #define VERTEX_EPSILON -0.125f macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | light_ydnar.c | 2868 …trace.cluster = ClusterForPointExtFilter( verts[ i ].xyz, VERTEX_EPSILON, info->numSurfaceClusters… in IlluminateVertexes() 2934 …trace.cluster = ClusterForPointExtFilter( origin, VERTEX_EPSILON, info->numSurfaceClusters, &surfa… in IlluminateVertexes()
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H A D | q3map2.h | 256 #define VERTEX_EPSILON -0.125f macro
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H A D | light.c | 1572 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON ); in TraceGrid()
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