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Searched refs:VERTEX_EPSILON (Results 1 – 14 of 14) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dnodebuild_utility.cpp681 #if VERTEX_EPSILON <= 1 in SelectVertexClose()
684 if (abs(vertices[block[i]].x - vert.x) < VERTEX_EPSILON && in SelectVertexClose()
685 abs(vertices[block[i]].y - vert.y) < VERTEX_EPSILON) in SelectVertexClose()
707 fixed_t minx = MAX (MinX, vert.x - VERTEX_EPSILON); in InsertVertex()
708 fixed_t maxx = MIN (MaxX, vert.x + VERTEX_EPSILON); in InsertVertex()
709 fixed_t miny = MAX (MinY, vert.y - VERTEX_EPSILON); in InsertVertex()
710 fixed_t maxy = MIN (MaxY, vert.y + VERTEX_EPSILON); in InsertVertex()
765 #if VERTEX_EPSILON <= 1 in SelectVertexClose()
768 if (abs(verts[i].x - vert.x) < VERTEX_EPSILON && in SelectVertexClose()
769 abs(verts[i].y - vert.y) < VERTEX_EPSILON) in SelectVertexClose()
H A Dnodebuild.cpp639 if (fabs(x - v1->x) < VERTEX_EPSILON+1 && fabs(y - v1->y) < VERTEX_EPSILON+1) in Heuristic()
644 if (fabs(x - v2->x) < VERTEX_EPSILON+1 && fabs(y - v2->y) < VERTEX_EPSILON+1) in Heuristic()
H A Dnodebuild.h316 #define VERTEX_EPSILON 6 // This is a fixed_t value macro
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/
H A DAASBuild_file.cpp38 #define VERTEX_EPSILON 0.1f macro
134 if (idMath::Fabs( vert.z - p->z ) < VERTEX_EPSILON && in GetVertex()
135 idMath::Fabs( vert.x - p->x ) < VERTEX_EPSILON && in GetVertex()
136 idMath::Fabs( vert.y - p->y ) < VERTEX_EPSILON ) in GetVertex()
/dports/graphics/geomview/geomview-1.9.5/src/lib/gprim/discgrp/
H A Dweeks_dirdom.c113 #define VERTEX_EPSILON (1e9 * HARDWARE_PRECISION) macro
116 #define VERTEX_EPSILON 1e-3 macro
650 if (DHPt3Dot(planne, vertex->x,metric) > VERTEX_EPSILON) {
866 if (vertex->dist > VERTEX_EPSILON)
868 else if (vertex->dist > - VERTEX_EPSILON) {
869 if (fabs(vertex->dist) > 1e-2 * VERTEX_EPSILON && ! vertex_epsilon_message_given) {
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Dtritjunction.cpp84 #define VERTEX_EPSILON ( 1.0 / SNAP_FRACTIONS ) macro
86 #define COLINEAR_EPSILON ( 1.8 * VERTEX_EPSILON )
/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_load.cpp1612 if ( vec * dir2 > VERTEX_EPSILON ) { in PointInsidePolygon()
1654 d = p2->bounds[1][k] + VERTEX_EPSILON; in FindInternalEdgesOnPolygon()
1658 d = p2->bounds[0][k] - VERTEX_EPSILON; in FindInternalEdgesOnPolygon()
1690 if ( idMath::Fabs(d) > VERTEX_EPSILON ) { in FindInternalEdgesOnPolygon()
1694 if ( idMath::Fabs(d) > VERTEX_EPSILON ) { in FindInternalEdgesOnPolygon()
2294 if (idMath::Fabs(vert[2] - (*p)[2]) < VERTEX_EPSILON && in GetVertex()
2295 idMath::Fabs(vert[0] - (*p)[0]) < VERTEX_EPSILON && in GetVertex()
2296 idMath::Fabs(vert[1] - (*p)[1]) < VERTEX_EPSILON ) in GetVertex()
H A DCollisionModel_local.h59 #define VERTEX_EPSILON 0.1f macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dlight_ydnar.c2449 …trace.cluster = ClusterForPointExtFilter( verts[ i ].xyz, VERTEX_EPSILON, info->numSurfaceClusters… in IlluminateVertexes()
2504 …trace.cluster = ClusterForPointExtFilter( origin, VERTEX_EPSILON, info->numSurfaceClusters, &surfa… in IlluminateVertexes()
H A Dlight.c1319 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON ); in TraceGrid()
H A Dq3map2.h248 #define VERTEX_EPSILON -0.125f macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dlight_ydnar.c2868 …trace.cluster = ClusterForPointExtFilter( verts[ i ].xyz, VERTEX_EPSILON, info->numSurfaceClusters… in IlluminateVertexes()
2934 …trace.cluster = ClusterForPointExtFilter( origin, VERTEX_EPSILON, info->numSurfaceClusters, &surfa… in IlluminateVertexes()
H A Dq3map2.h256 #define VERTEX_EPSILON -0.125f macro
H A Dlight.c1572 trace.cluster = ClusterForPointExt( trace.origin, VERTEX_EPSILON ); in TraceGrid()