Searched refs:VERTEX_POS (Results 1 – 3 of 3) sorted by relevance
378 #define VERTEX_POS 0 macro
216 glBindAttribLocation(id, VERTEX_POS, "a_Vertex"); in reload()
5917 if (arrays & CGO_VERTEX_ARRAY) glEnableVertexAttribArray(VERTEX_POS); in CGO_gl_draw_arrays()5931 glVertexAttribPointer(VERTEX_POS, VERTEX_POS_SIZE, GL_FLOAT, GL_FALSE, 0, data); in CGO_gl_draw_arrays()5981 if (arrays & CGO_VERTEX_ARRAY) glDisableVertexAttribArray(VERTEX_POS); in CGO_gl_draw_arrays()