Searched refs:VER_TR2_PC (Results 1 – 2 of 2) sorted by relevance
39 VER_TR2_PC = VER_TR2 | VER_PC, enumerator1057 return VER_TR2_PC; in getGameVersion()1084 case VER_TR2_PC : { // oh FFFFUUUUUUCKing CaTaComB.Tr2! in getGameLevelFile()1123 case VER_TR2_PC : in getGameLevelFile()1167 if (version == VER_TR2_PC) { in getGameSoundsFile()1302 case VER_TR2_PC : in getGameTrack()1350 case VER_TR2_PC : in getGameTrack()
3198 case MAGIC_TR2_PC : version = VER_TR2_PC; break; in Level()3232 case VER_TR2_PC : loadTR2_PC (stream); break; in Level()5288 … if (version == VER_TR2_PC || version == VER_TR3_PC || version == VER_TR4_PC) { in readRoom()5292 if (version == VER_TR2_PC) { in readRoom()5768 case VER_TR2_PC :6091 case VER_TR2_PC :6206 case VER_TR2_PC : in readSpriteTex()6454 case VER_TR2_PC : in fillObjectTexture()6530 case VER_TR2_PC : in getColor()6556 case VER_TR2_PC : in getSampleStream()