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Searched refs:VETSB_CONTINUE (Results 1 – 6 of 6) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dtile_cmd.h34 VETSB_CONTINUE = 0, ///< The vehicle can continue normally enumerator
H A Dtunnelbridge_cmd.cpp1898 return VETSB_CONTINUE; in VehicleEnter_TunnelBridge()
1929 return VETSB_CONTINUE; in VehicleEnter_TunnelBridge()
1954 if (frame != TILE_SIZE - 1) return VETSB_CONTINUE; in VehicleEnter_TunnelBridge()
2015 return VETSB_CONTINUE; in VehicleEnter_TunnelBridge()
H A Dstation_cmd.cpp3335 if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE; in VehicleEnter_Station()
3336 if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE; in VehicleEnter_Station()
3346 if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE; in VehicleEnter_Station()
3371 …return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT… in VehicleEnter_Station()
3376 return VETSB_CONTINUE; in VehicleEnter_Station()
H A Dwater_cmd.cpp1376 return VETSB_CONTINUE; in VehicleEnter_Water()
H A Drail_cmd.cpp2964 if (u->type != VEH_TRAIN || !IsRailDepotTile(tile)) return VETSB_CONTINUE; in VehicleEnter_Track()
3007 return VETSB_CONTINUE; in VehicleEnter_Track()
H A Droad_cmd.cpp2188 return VETSB_CONTINUE; in VehicleEnter_Road()