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Searched refs:VIDEO_STATE_FFWD_ON (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h57 #define VIDEO_STATE_FFWD_ON (1 << 11) macro
58 #define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
H A Dtape.c163 VIDEO_STATE_FFWD_ON | \
807 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
929 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1420 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); in HandleTapeButtonsExt()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h57 #define VIDEO_STATE_FFWD_ON (1 << 11) macro
58 #define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
H A Dtape.c163 VIDEO_STATE_FFWD_ON | \
807 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
929 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1420 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); in HandleTapeButtonsExt()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h57 #define VIDEO_STATE_FFWD_ON (1 << 11) macro
58 #define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
H A Dtape.c163 VIDEO_STATE_FFWD_ON | \
935 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
1057 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1528 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); in HandleTapeButtonsExt()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h57 #define VIDEO_STATE_FFWD_ON (1 << 11) macro
58 #define VIDEO_STATE_FFWD (VIDEO_STATE_FFWD_OFF | VIDEO_STATE_FFWD_ON)
H A Dtape.c163 VIDEO_STATE_FFWD_ON | \
935 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
1057 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1528 DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0); in HandleTapeButtonsExt()