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Searched refs:VIDEO_STATE_PAUSE_OFF (Results 1 – 16 of 16) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h46 #define VIDEO_STATE_PAUSE_OFF (1 << 4) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c145 VIDEO_STATE_PAUSE_OFF | \
706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c555 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
H A Dgame.c16936 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h46 #define VIDEO_STATE_PAUSE_OFF (1 << 4) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c145 VIDEO_STATE_PAUSE_OFF | \
706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c555 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
H A Dgame.c16936 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h46 #define VIDEO_STATE_PAUSE_OFF (1 << 4) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c145 VIDEO_STATE_PAUSE_OFF | \
834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c554 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
H A Dgame.c16732 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h46 #define VIDEO_STATE_PAUSE_OFF (1 << 4) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c145 VIDEO_STATE_PAUSE_OFF | \
834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c554 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
H A Dgame.c16732 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()