Searched refs:VIDEO_STATE_PAUSE_OFF (Results 1 – 16 of 16) sorted by relevance
46 #define VIDEO_STATE_PAUSE_OFF (1 << 4) macro48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
145 VIDEO_STATE_PAUSE_OFF | \706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
555 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
16936 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()
145 VIDEO_STATE_PAUSE_OFF | \834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
554 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0); in Handle_OP_CONTINUE_PLAYING()
16732 DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF, 0); in HandleGameButtonsExt()