Searched refs:VIDEO_STATE_PAUSE_ON (Results 1 – 12 of 12) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro 48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
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H A D | tape.c | 162 VIDEO_STATE_PAUSE_ON | \ 438 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 447 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause() 919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
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H A D | network.c | 546 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro 48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
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H A D | tape.c | 162 VIDEO_STATE_PAUSE_ON | \ 438 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 447 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause() 919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
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H A D | network.c | 546 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.h | 47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro 48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
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H A D | tape.c | 162 VIDEO_STATE_PAUSE_ON | \ 566 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 575 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause() 1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
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H A D | network.c | 545 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.h | 47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro 48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
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H A D | tape.c | 162 VIDEO_STATE_PAUSE_ON | \ 566 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 575 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay() 834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause() 1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
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H A D | network.c | 545 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
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