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Searched refs:VIDEO_STATE_PAUSE_ON (Results 1 – 12 of 12) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c162 VIDEO_STATE_PAUSE_ON | \
438 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
447 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c546 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c162 VIDEO_STATE_PAUSE_ON | \
438 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
447 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
706 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
919 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c546 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c162 VIDEO_STATE_PAUSE_ON | \
566 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
575 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c545 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h47 #define VIDEO_STATE_PAUSE_ON (1 << 5) macro
48 #define VIDEO_STATE_PAUSE (VIDEO_STATE_PAUSE_OFF | VIDEO_STATE_PAUSE_ON)
H A Dtape.c162 VIDEO_STATE_PAUSE_ON | \
566 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
575 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON, 0); in DrawCompleteVideoDisplay()
834 state |= (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeTogglePause()
1047 int state = (tape.pausing ? VIDEO_STATE_PAUSE_ON : VIDEO_STATE_PAUSE_OFF); in TapeStopWarpForward()
H A Dnetwork.c545 DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0); in Handle_OP_PAUSE_PLAYING()