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Searched refs:VIDEO_STATE_PLAY_ON (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro
42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
H A Dtape.c160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
442 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay()
708 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause()
742 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying()
931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
1435 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro
42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
H A Dtape.c160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
442 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay()
708 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause()
742 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying()
931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
1435 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro
42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
H A Dtape.c160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
570 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay()
836 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause()
870 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying()
1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
1543 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro
42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
H A Dtape.c160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \
570 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay()
836 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause()
870 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying()
1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
1543 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()