Searched refs:VIDEO_STATE_PLAY_ON (Results 1 – 8 of 8) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro 42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
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H A D | tape.c | 160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \ 442 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay() 708 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause() 742 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying() 931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward() 1435 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro 42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
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H A D | tape.c | 160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \ 442 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay() 708 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause() 742 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying() 931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward() 1435 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.h | 41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro 42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
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H A D | tape.c | 160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \ 570 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay() 836 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause() 870 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying() 1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward() 1543 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.h | 41 #define VIDEO_STATE_PLAY_ON (1 << 1) macro 42 #define VIDEO_STATE_PLAY (VIDEO_STATE_PLAY_OFF | VIDEO_STATE_PLAY_ON)
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H A D | tape.c | 160 #define VIDEO_STATE_ON (VIDEO_STATE_PLAY_ON | \ 570 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in DrawCompleteVideoDisplay() 836 state |= VIDEO_STATE_PLAY_ON; in TapeTogglePause() 870 DrawVideoDisplay(VIDEO_STATE_PLAY_ON, 0); in TapeStartPlaying() 1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward() 1543 DrawVideoDisplay(VIDEO_STATE_PBEND_OFF | VIDEO_STATE_PLAY_ON, 0); in HandleTapeButtonsExt()
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