Searched refs:VIDEO_STATE_TIME_ON (Results 1 – 12 of 12) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 53 #define VIDEO_STATE_TIME_ON (1 << 9) macro 54 #define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
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H A D | tape.c | 159 VIDEO_STATE_TIME_ON) 397 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 435 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 444 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in DrawCompleteVideoDisplay() 452 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 458 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 570 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartRecording() 744 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartPlaying() 881 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in TapeStop()
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H A D | game.c | 12173 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); in CheckLevelTime()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 53 #define VIDEO_STATE_TIME_ON (1 << 9) macro 54 #define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
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H A D | tape.c | 159 VIDEO_STATE_TIME_ON) 397 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 435 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 444 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in DrawCompleteVideoDisplay() 452 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 458 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 570 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartRecording() 744 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartPlaying() 881 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in TapeStop()
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H A D | game.c | 12173 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); in CheckLevelTime()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.c | 159 VIDEO_STATE_TIME_ON) 498 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 524 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 563 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 572 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in DrawCompleteVideoDisplay() 580 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 586 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 698 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartRecording() 872 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartPlaying() 1009 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in TapeStop()
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H A D | tape.h | 53 #define VIDEO_STATE_TIME_ON (1 << 9) macro 54 #define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
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H A D | game.c | 12035 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); in CheckLevelTime()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.c | 159 VIDEO_STATE_TIME_ON) 498 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 524 if (state & VIDEO_STATE_TIME_ON) in DrawVideoDisplay() 563 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 572 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in DrawCompleteVideoDisplay() 580 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 586 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in DrawCompleteVideoDisplay() 698 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartRecording() 872 DrawVideoDisplay(VIDEO_STATE_TIME_ON, 0); in TapeStartPlaying() 1009 DrawVideoDisplay(VIDEO_STATE_TIME_ON, tape.length_seconds); in TapeStop()
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H A D | tape.h | 53 #define VIDEO_STATE_TIME_ON (1 << 9) macro 54 #define VIDEO_STATE_TIME (VIDEO_STATE_TIME_OFF | VIDEO_STATE_TIME_ON)
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H A D | game.c | 12035 DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime); in CheckLevelTime()
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