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Searched refs:VIDEO_STATE_WARP_OFF (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h62 #define VIDEO_STATE_WARP_OFF (1 << 14) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c827 DrawVideoDisplay(VIDEO_STATE_WARP_OFF, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
927 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON; in TapeStopWarpForward()
929 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h62 #define VIDEO_STATE_WARP_OFF (1 << 14) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c827 DrawVideoDisplay(VIDEO_STATE_WARP_OFF, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
927 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON; in TapeStopWarpForward()
929 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
931 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h62 #define VIDEO_STATE_WARP_OFF (1 << 14) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c955 DrawVideoDisplay(VIDEO_STATE_WARP_OFF, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
1055 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON; in TapeStopWarpForward()
1057 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h62 #define VIDEO_STATE_WARP_OFF (1 << 14) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c955 DrawVideoDisplay(VIDEO_STATE_WARP_OFF, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
1055 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PBEND_ON; in TapeStopWarpForward()
1057 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_FFWD_ON; in TapeStopWarpForward()
1059 state |= VIDEO_STATE_WARP_OFF | VIDEO_STATE_PLAY_ON; in TapeStopWarpForward()