Searched refs:VIDEO_STATE_WARP_ON (Results 1 – 8 of 8) sorted by relevance
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 63 #define VIDEO_STATE_WARP_ON (1 << 15) macro 64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON) 67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
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H A D | tape.c | 792 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 814 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 825 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction() 829 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 912 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward() 914 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | tape.h | 63 #define VIDEO_STATE_WARP_ON (1 << 15) macro 64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON) 67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
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H A D | tape.c | 792 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 814 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 825 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction() 829 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 912 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward() 914 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | tape.h | 63 #define VIDEO_STATE_WARP_ON (1 << 15) macro 64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON) 67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
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H A D | tape.c | 920 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 942 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 953 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction() 957 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 1040 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward() 1042 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | tape.h | 63 #define VIDEO_STATE_WARP_ON (1 << 15) macro 64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON) 67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
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H A D | tape.c | 920 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 942 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 953 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction() 957 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction() 1040 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward() 1042 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
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