Home
last modified time | relevance | path

Searched refs:VIDEO_STATE_WARP_ON (Results 1 – 8 of 8) sorted by relevance

/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dtape.h63 #define VIDEO_STATE_WARP_ON (1 << 15) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c792 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
814 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
825 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
829 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
912 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward()
914 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dtape.h63 #define VIDEO_STATE_WARP_ON (1 << 15) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c792 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
814 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
825 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
829 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
912 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward()
914 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dtape.h63 #define VIDEO_STATE_WARP_ON (1 << 15) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c920 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
942 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
953 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
957 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
1040 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward()
1042 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dtape.h63 #define VIDEO_STATE_WARP_ON (1 << 15) macro
64 #define VIDEO_STATE_WARP (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
67 #define VIDEO_STATE_WARP2 (VIDEO_STATE_WARP_OFF | VIDEO_STATE_WARP_ON)
H A Dtape.c920 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
942 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
953 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_LABEL_ONLY); in TapePlayAction()
957 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapePlayAction()
1040 DrawVideoDisplay(VIDEO_STATE_WARP_ON, VIDEO_DISPLAY_SYMBOL_ONLY); in TapeStartWarpForward()
1042 DrawVideoDisplay(VIDEO_STATE_WARP_ON, 0); in TapeStartWarpForward()