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Searched refs:VIEW_MAGI_EYES (Results 1 – 4 of 4) sorted by relevance

/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame.h70 VIEW_MAGI_EYES = 5 enumerator
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_hero.cpp768 const int eyeViewDistance = Game::GetViewDistance( Game::VIEW_MAGI_EYES ); in getHunterObjectValue()
1010 const int eyeViewDistance = Game::GetViewDistance( Game::VIEW_MAGI_EYES ); in getFighterObjectValue()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp1773 … Maps::ClearFog( index, Game::GetViewDistance( Game::VIEW_MAGI_EYES ), hero.GetColor() ); in AIToHutMagi()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_action.cpp3073 … Maps::ClearFog( *it, Game::GetViewDistance( Game::VIEW_MAGI_EYES ), hero.GetColor() ); in ActionToHutMagi()