/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_game.c | 311 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 345 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 365 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 371 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 374 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 469 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 502 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 642 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 647 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 830 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_game.c | 311 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 345 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 365 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 371 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 374 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 469 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 502 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 642 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 647 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 830 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_game.c | 314 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 344 FS_Rename( VMA( 1 ), VMA( 2 ) ); in SV_GameSystemCalls() 353 return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 371 return SV_AreaEntities( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 377 …SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qf… in SV_GameSystemCalls() 380 …SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qt… in SV_GameSystemCalls() 514 return botlib_export->aas.AAS_TraceAreas( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), args[5] ); in SV_GameSystemCalls() 680 …->ai.BotInitialChat( args[1], VMA( 2 ), args[3], VMA( 4 ), VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ),… in SV_GameSystemCalls() 685 …i.BotReplyChat( args[1], VMA( 2 ), args[3], args[4], VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ), VMA( … in SV_GameSystemCalls() 867 MatrixMultiply( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in SV_GameSystemCalls() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_game.c | 321 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 351 FS_Rename( VMA( 1 ), VMA( 2 ) ); in SV_GameSystemCalls() 357 return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 375 return SV_AreaEntities( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in SV_GameSystemCalls() 381 …SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qf… in SV_GameSystemCalls() 384 …SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qt… in SV_GameSystemCalls() 518 return botlib_export->aas.AAS_TraceAreas( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), args[5] ); in SV_GameSystemCalls() 681 …->ai.BotInitialChat( args[1], VMA( 2 ), args[3], VMA( 4 ), VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ),… in SV_GameSystemCalls() 686 …i.BotReplyChat( args[1], VMA( 2 ), args[3], args[4], VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ), VMA( … in SV_GameSystemCalls() 868 MatrixMultiply( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in SV_GameSystemCalls() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_game.c | 320 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 354 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 374 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 376 return SV_EntityContact( VMA(1), VMA(2), VMA(3), TT_AABB ); in SV_GameSystemCalls() 380 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB ); in SV_GameSystemCalls() 383 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE ); in SV_GameSystemCalls() 515 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 655 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 660 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 843 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 314 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 348 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 368 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 374 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 377 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 472 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 505 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 645 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 650 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 833 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 314 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 348 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 368 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 374 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 377 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 472 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 505 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 645 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 650 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 833 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_game.c | 319 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 353 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 373 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 379 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 382 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 477 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 510 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 650 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 655 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 838 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_game.c | 319 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 353 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 373 return SV_AreaEntities( VMA(1), VMA(2), VMA(3), args[4] ); in SV_GameSystemCalls() 379 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in SV_GameSystemCalls() 382 SV_Trace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in SV_GameSystemCalls() 477 return botlib_export->Test( args[1], VMA(2), VMA(3), VMA(4) ); in SV_GameSystemCalls() 510 return botlib_export->aas.AAS_TraceAreas( VMA(1), VMA(2), VMA(3), VMA(4), args[5] ); in SV_GameSystemCalls() 650 …b_export->ai.BotInitialChat( args[1], VMA(2), args[3], VMA(4), VMA(5), VMA(6), VMA(7), VMA(8), VMA… in SV_GameSystemCalls() 655 …xport->ai.BotReplyChat( args[1], VMA(2), args[3], args[4], VMA(5), VMA(6), VMA(7), VMA(8), VMA(9),… in SV_GameSystemCalls() 838 MatrixMultiply( VMA(1), VMA(2), VMA(3) ); in SV_GameSystemCalls() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_cgame.c | 428 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 434 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 464 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 501 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_AABB ); in CL_CgameSystemCalls() 504 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], TT_CAPSULE ); in CL_CgameSystemCalls() 507 CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), in CL_CgameSystemCalls() 511 CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), in CL_CgameSystemCalls() 518 CM_TransformedBiSphereTrace( VMA(1), VMA(2), VMA(3), VMF(4), VMF(5), in CL_CgameSystemCalls() 522 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 578 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_cgame.c | 426 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 432 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 494 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 497 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 500 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 503 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 506 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 562 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 625 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 681 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_cgameapi.cpp | 844 Com_Memcpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 864 MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) ); in CL_CgameSystemCalls() 868 AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); in CL_CgameSystemCalls() 1161 return re->LightForPoint( (float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); in CL_CgameSystemCalls() 1492 …ltMatrix(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in CL_CgameSystemCalls() 1498 …RecNoRot(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in CL_CgameSystemCalls() 1507 …lisionRecord_t*)VMA(1), VMA(2), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (flo… in CL_CgameSystemCalls() 1511 …lisionRecord_t*)VMA(1), VMA(2), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (flo… in CL_CgameSystemCalls() 1525 …etBoneAnim( VMA(1), (const char *)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), (int *)VMA(6), … in CL_CgameSystemCalls() 1615 return CL_G2API_RagPCJConstraint( VMA(1), (const char *)VMA(2), (float *)VMA(3), (float *)VMA(4)); in CL_CgameSystemCalls() [all …]
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H A D | cl_uiapi.cpp | 749 Com_Memcpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 769 MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) ); in CL_UISystemCalls() 773 AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); in CL_UISystemCalls() 810 Cvar_Register( (vmCvar_t *)VMA(1), (const char *)VMA(2), (const char *)VMA(3), args[4] ); in CL_UISystemCalls() 1125 re->RemapShader( (const char *)VMA(1), (const char *)VMA(2), (const char *)VMA(3) ); in CL_UISystemCalls() 1150 CL_G2API_SetGhoul2ModelIndexes( VMA(1),(qhandle_t *)VMA(2),(qhandle_t *)VMA(3)); in CL_UISystemCalls() 1154 …ltMatrix(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in CL_UISystemCalls() 1157 …onstruct(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in CL_UISystemCalls() 1160 …RecNoRot(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in CL_UISystemCalls() 1186 …_GetBoneAnim(VMA(1), (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), (int *)VMA(6), … in CL_UISystemCalls() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_cgame.cpp | 821 Cvar_Register( (vmCvar_t *) VMA(1), (const char *) VMA(2), (const char *) VMA(3), args[4] ); in CL_CgameSystemCalls() 884 …CM_BoxTrace( (trace_t *) VMA(1), (const float *) VMA(2), (const float *) VMA(3), (const float *) V… in CL_CgameSystemCalls() 887 …VMA(1), (const float *) VMA(2), (const float *) VMA(3), (const float *) VMA(4), (const float *) VM… in CL_CgameSystemCalls() 890 …gments( args[1], (float(*)[3]) VMA(2), (const float *) VMA(3), args[4], (float *) VMA(5), args[6],… in CL_CgameSystemCalls() 892 CM_SnapPVS((float(*))VMA(1),(byte *) VMA(2)); in CL_CgameSystemCalls() 915 …return S_AddLocalSet( (const char *) VMA(1), (float *) VMA(2), (float *) VMA(3), args[4], args[5] … in CL_CgameSystemCalls() 983 return re.AnyLanguage_ReadCharFromString( (char *) VMA(1), (int *) VMA(2), (qboolean *) VMA(3) ); in CL_CgameSystemCalls() 1000 return re.R_inPVS((float *) VMA(1), (float *) VMA(2)); in CL_CgameSystemCalls() 1003 …return re.GetLighting( (const float * ) VMA(1), (float *) VMA(2), (float *) VMA(3), (float *) VMA(… in CL_CgameSystemCalls() 1072 Com_SetOrgAngles((float *)VMA(1),(float *)VMA(2)); in CL_CgameSystemCalls() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/client/ |
H A D | cl_cgame.c | 520 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_CgameSystemCalls() 526 Cvar_SetSafe( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 585 …CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ q… in CL_CgameSystemCalls() 588 …CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8… in CL_CgameSystemCalls() 591 …CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ q… in CL_CgameSystemCalls() 594 …CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8… in CL_CgameSystemCalls() 597 return re.MarkFragments( args[1], VMA( 2 ), VMA( 3 ), args[4], VMA( 5 ), args[6], VMA( 7 ) ); in CL_CgameSystemCalls() 711 return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_CgameSystemCalls() 757 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 817 re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in CL_CgameSystemCalls() [all …]
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H A D | cl_ui.c | 755 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 763 Cvar_SetSafe( VMA(1), VMA(2) ); in CL_UISystemCalls() 824 return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 874 re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); in CL_UISystemCalls() 882 return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 1036 Com_Memcpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 1040 strncpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 1076 S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); in CL_UISystemCalls() 1101 re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in CL_UISystemCalls() 1105 return CL_CDKeyValidate( VMA( 1 ), VMA( 2 ) ); in CL_UISystemCalls() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/client/ |
H A D | cl_cgame.c | 439 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_CgameSystemCalls() 445 Cvar_SetSafe( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 504 …CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ q… in CL_CgameSystemCalls() 507 …CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8… in CL_CgameSystemCalls() 510 …CM_BoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /*int capsule*/ q… in CL_CgameSystemCalls() 513 …CM_TransformedBoxTrace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], VMA( 8… in CL_CgameSystemCalls() 516 return re.MarkFragments( args[1], VMA( 2 ), VMA( 3 ), args[4], VMA( 5 ), args[6], VMA( 7 ) ); in CL_CgameSystemCalls() 649 return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_CgameSystemCalls() 692 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 752 re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in CL_CgameSystemCalls() [all …]
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H A D | cl_ui.c | 752 Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 760 Cvar_SetSafe( VMA(1), VMA(2) ); in CL_UISystemCalls() 779 Cvar_Register( NULL, VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 830 return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 880 re.ModelBounds( args[1], VMA( 2 ), VMA( 3 ) ); in CL_UISystemCalls() 888 return re.LerpTag( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] ); in CL_UISystemCalls() 1046 Com_Memcpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 1050 strncpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 1086 S_StartBackgroundTrack( VMA( 1 ), VMA( 2 ) ); in CL_UISystemCalls() 1111 re.RemapShader( VMA( 1 ), VMA( 2 ), VMA( 3 ) ); in CL_UISystemCalls() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 426 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 432 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 494 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 497 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 500 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 503 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 506 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 562 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 625 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 681 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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H A D | cl_ui.c | 720 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_UISystemCalls() 728 Cvar_Set( VMA(1), VMA(2) ); in CL_UISystemCalls() 747 Cvar_Get( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 789 return FS_GetFileList( VMA(1), VMA(2), VMA(3), args[4] ); in CL_UISystemCalls() 832 re.ModelBounds( args[1], VMA(2), VMA(3) ); in CL_UISystemCalls() 980 re.RegisterFont( VMA(1), args[2], VMA(3)); in CL_UISystemCalls() 988 Com_Memcpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 992 strncpy( VMA(1), VMA(2), args[3] ); in CL_UISystemCalls() 1028 S_StartBackgroundTrack( VMA(1), VMA(2)); in CL_UISystemCalls() 1053 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_UISystemCalls() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/client/ |
H A D | cl_cgame.c | 426 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 432 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 494 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 497 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 500 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 503 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 506 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 562 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 625 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 681 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 428 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 434 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 496 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 499 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 502 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 505 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 508 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 564 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 627 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 683 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/ |
H A D | cl_cgame.c | 428 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 434 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 496 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 499 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 502 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 505 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 508 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 564 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 627 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 683 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_cgame.c | 428 Cvar_Register( VMA(1), VMA(2), VMA(3), args[4] ); in CL_CgameSystemCalls() 434 Cvar_Set( VMA(1), VMA(2) ); in CL_CgameSystemCalls() 496 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qfalse ); in CL_CgameSystemCalls() 499 CM_BoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], /*int capsule*/ qtrue ); in CL_CgameSystemCalls() 502 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 505 …CM_TransformedBoxTrace( VMA(1), VMA(2), VMA(3), VMA(4), VMA(5), args[6], args[7], VMA(8), VMA(9), … in CL_CgameSystemCalls() 508 return re.MarkFragments( args[1], VMA(2), VMA(3), args[4], VMA(5), args[6], VMA(7) ); in CL_CgameSystemCalls() 564 return re.LightForPoint( VMA(1), VMA(2), VMA(3), VMA(4) ); in CL_CgameSystemCalls() 627 strncpy( VMA(1), VMA(2), args[3] ); in CL_CgameSystemCalls() 683 re.RemapShader( VMA(1), VMA(2), VMA(3) ); in CL_CgameSystemCalls() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_gameapi.cpp | 1786 MatrixMultiply( (vec3_t *)VMA(1), (vec3_t *)VMA(2), (vec3_t *)VMA(3) ); in SV_GameSystemCalls() 1790 AngleVectors( (const float *)VMA(1), (float *)VMA(2), (float *)VMA(3), (float *)VMA(4) ); in SV_GameSystemCalls() 2425 …har *)VMA(2), args[3], (char *)VMA(4), (char *)VMA(5), (char *)VMA(6), (char *)VMA(7), (char *)VMA… in SV_GameSystemCalls() 2430 …)VMA(2), args[3], args[4], (char *)VMA(5), (char *)VMA(6), (char *)VMA(7), (char *)VMA(8), (char *… in SV_GameSystemCalls() 2607 …ltMatrix(VMA(1), args[2], args[3], (mdxaBone_t *)VMA(4), (const float *)VMA(5),(const float *)VMA(… in SV_GameSystemCalls() 2645 return SV_G2API_GetBoneAnim(VMA(1), (const char*)VMA(2), args[3], (float *)VMA(4), (int *)VMA(5), in SV_GameSystemCalls() 2646 (int *)VMA(6), (int *)VMA(7), (float *)VMA(8), (int *)VMA(9), args[10]); in SV_GameSystemCalls() 2692 …lisionRecord_t*)VMA(1), VMA(2), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (flo… in SV_GameSystemCalls() 2696 …lisionRecord_t*)VMA(1), VMA(2), (const float*)VMA(3), (const float*)VMA(4), args[5], args[6], (flo… in SV_GameSystemCalls() 2728 return SV_G2API_RagPCJConstraint(VMA(1), (const char *)VMA(2), (float *)VMA(3), (float *)VMA(4)); in SV_GameSystemCalls() [all …]
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