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Searched refs:VM_DrawTileGeneric (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.h88 void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum,
94 VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, p); in VM_DrawTilePal()
98 VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, p); in VM_DrawTilePalSmall()
H A Dgameexec.cpp6766 void VM_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t… function
6786 VM_DrawTileGeneric(x, y, 65536, tilenum, shade, orientation, tilePal);
6794 VM_DrawTileGeneric(x, y, 32768, tilenum, shade, orientation, tilePal);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Ddynsymlist_game.lds220 VM_DrawTileGeneric;
H A Dcontrol.lua436 ffiC.VM_DrawTileGeneric(x, y, zoom, tilenum, shade, orientation, pal)