Searched refs:VM_VAR_BORDER_CODE (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agi/ |
H A D | cycle.cpp | 72 setVar(VM_VAR_BORDER_CODE, 0); in newRoom() 152 setVar(VM_VAR_BORDER_CODE, 0); in interpretCycle() 170 setVar(VM_VAR_BORDER_CODE, 0); in interpretCycle()
|
H A D | checks.cpp | 188 setVar(VM_VAR_BORDER_CODE, 0); in updatePosition() 276 setVar(VM_VAR_BORDER_CODE, screenObj->objectNr); in updatePosition()
|
H A D | agi.h | 255 VM_VAR_BORDER_CODE, // 4 enumerator
|
/dports/games/scummvm/scummvm-2.5.1/engines/agi/ |
H A D | cycle.cpp | 72 setVar(VM_VAR_BORDER_CODE, 0); in newRoom() 154 setVar(VM_VAR_BORDER_CODE, 0); in interpretCycle() 172 setVar(VM_VAR_BORDER_CODE, 0); in interpretCycle()
|
H A D | checks.cpp | 188 setVar(VM_VAR_BORDER_CODE, 0); in updatePosition() 276 setVar(VM_VAR_BORDER_CODE, screenObj->objectNr); in updatePosition()
|
H A D | agi.h | 196 VM_VAR_BORDER_CODE, // 4 enumerator
|