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Searched refs:VOLUME_UP (Results 1 – 25 of 83) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/gph/
H A Dgph-hw.cpp48 VOLUME_UP = 2, enumerator
65 if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE / 2; in mixerMoveVolume()
68 if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE; in mixerMoveVolume()
/dports/games/scummvm/scummvm-2.5.1/backends/platform/gph/
H A Dgph-hw.cpp48 VOLUME_UP = 2, enumerator
65 if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE / 2; in mixerMoveVolume()
68 if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE; in mixerMoveVolume()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/accelerators/
H A Daccelerator_table.cc188 VOLUME_UP,
210 BRIGHTNESS_DOWN, BRIGHTNESS_UP, VOLUME_DOWN, VOLUME_UP, VOLUME_MUTE,
266 VOLUME_UP,
287 VOLUME_UP,
336 VOLUME_UP,
410 VOLUME_UP,
/dports/multimedia/qmmp-qt5/qmmp-1.5.2/src/plugins/CommandLineOptions/IncDecVolumeOption/
H A Dincdecvolumeoption.cpp29 registerOption(VOLUME_UP, "--volume-inc", tr("Increase volume by 5 steps")); in registerOprions()
49 case VOLUME_UP: in executeCommand()
H A Dincdecvolumeoption.h45 VOLUME_UP = 0, enumerator
/dports/games/openjazz/openjazz-20190106/src/platforms/
H A Dwiz.cpp35 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE/2; in WIZ_AdjustVolume()
40 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE; in WIZ_AdjustVolume()
H A Dwiz.h31 #define VOLUME_UP 2 macro
/dports/games/wizznic/Wizznic-1.1/src/platform/
H A Dgp2x.c58 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE/2; in WIZ_AdjustVolume()
63 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE; in WIZ_AdjustVolume()
H A Dwiz.c59 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE/2; in WIZ_AdjustVolume()
64 if( direction == VOLUME_UP ) volume += VOLUME_CHANGE_RATE; in WIZ_AdjustVolume()
H A Dgp2x.h23 #define VOLUME_UP 2 macro
H A Dwiz.h25 #define VOLUME_UP 2 macro
/dports/games/tecnoballz/tecnoballz-0.93.1/src/
H A Dhandler_keyboard.cc302 last_command_keys[VOLUME_UP] = true; in handle_console_buttons()
360 && last_command_keys[VOLUME_UP]) in handle_console_buttons()
362 last_command_keys[VOLUME_UP] = false; in handle_console_buttons()
363 command_keys[VOLUME_UP] = true; in handle_console_buttons()
552 command_keys[VOLUME_UP] = false; in read_events()
610 last_command_keys[VOLUME_UP] = true; in read_events()
730 && last_command_keys[VOLUME_UP]) in read_events()
732 last_command_keys[VOLUME_UP] = false; in read_events()
733 command_keys[VOLUME_UP] = true; in read_events()
/dports/multimedia/qmmp-qt5/qmmp-1.5.2/src/plugins/General/hotkey/
H A Dhotkeymanager_x11.cpp70 keyMap[VOLUME_UP] = XF86XK_AudioRaiseVolume; in defaultKey()
190 case Hotkey::VOLUME_UP: in nativeEventFilter()
H A Dhotkeymanager.h49 VOLUME_UP, enumerator
H A Dhotkeymanager_win.cpp87 { VOLUME_UP, VK_VOLUME_UP }, in defaultKey()
264 case Hotkey::VOLUME_UP: in nativeEventFilter()
/dports/audio/ncmpc/ncmpc-0.41/src/
H A DCommand.hxx66 VOLUME_UP, enumerator
H A Dplayer_command.cxx151 case Command::VOLUME_UP: in handle_player_command()
H A DMain.cxx237 if (cmd == Command::VOLUME_UP || cmd == Command::VOLUME_DOWN) in do_input_event()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/wm/tablet_mode/
H A Dinternal_input_devices_event_blocker.cc93 allowed_keys.push_back(ui::DomCode::VOLUME_UP); in UpdateInternalKeyboard()
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/public/cpp/
H A Daccelerators.h119 VOLUME_UP, enumerator
/dports/games/tecnoballz/tecnoballz-0.93.1/include/
H A Dhandler_keyboard.h116 VOLUME_UP, enumerator
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/system/power/
H A Dpower_button_screenshot_controller.cc193 down ? VOLUME_DOWN : VOLUME_UP, accelerator); in OnVolumeControlTimeout()
/dports/x11/cinnamon-screensaver/cinnamon-screensaver-4.8.1/src/util/
H A Dkeybindings.py13 MK.VOLUME_UP,
/dports/lang/ruby26/ruby-2.6.9/ext/io/console/
H A Dwin32_vk.list117 VOLUME_UP, VK_VOLUME_UP
/dports/multimedia/vlc/vlc-3.0.16/modules/control/globalhotkeys/
H A Dwin32.c235 HANDLE( VOLUME_UP ); in Thread()

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