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Searched refs:VRML_FOG (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DNodeFog.h36 virtual int getType() const { return VRML_FOG; } in getType()
H A DNodeFog.cpp52 addExposedField(SFNODE, "alternative", new SFNode(NULL), VRML_FOG)); in ProtoFog()
H A DNodeRenderedTexture.cpp71 addExposedField(SFNODE, "fog", new SFNode(NULL), VRML_FOG)); in ProtoRenderedTexture()
H A DNodeRefinementTexture.cpp65 addExposedField(SFNODE, "fog", new SFNode(NULL), VRML_FOG)); in ProtoRefinementTexture()
H A DNodeDefinitions.h113 VRML_FOG, enumerator
H A DNodeVrmlCut.cpp272 if (outputNode->getType() == VRML_FOG) in startNextScene()
910 if (node->getType() == VRML_FOG) { in writeX3domSendEvent()
H A DNode.h224 VRML_FOG, enumerator
H A DScene.cpp6828 else if (node->getType() == VRML_FOG) in searchBindableNodes()
H A DScene.cpp,v6859 else if (node->getType() == VRML_FOG)
H A DMainWindow.cpp353 { VRML_FOG, ID_NEW_FOG, true, true },