Searched refs:VRML_FOG (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeFog.h | 36 virtual int getType() const { return VRML_FOG; } in getType()
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H A D | NodeFog.cpp | 52 addExposedField(SFNODE, "alternative", new SFNode(NULL), VRML_FOG)); in ProtoFog()
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H A D | NodeRenderedTexture.cpp | 71 addExposedField(SFNODE, "fog", new SFNode(NULL), VRML_FOG)); in ProtoRenderedTexture()
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H A D | NodeRefinementTexture.cpp | 65 addExposedField(SFNODE, "fog", new SFNode(NULL), VRML_FOG)); in ProtoRefinementTexture()
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H A D | NodeDefinitions.h | 113 VRML_FOG, enumerator
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H A D | NodeVrmlCut.cpp | 272 if (outputNode->getType() == VRML_FOG) in startNextScene() 910 if (node->getType() == VRML_FOG) { in writeX3domSendEvent()
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H A D | Node.h | 224 VRML_FOG, enumerator
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H A D | Scene.cpp | 6828 else if (node->getType() == VRML_FOG) in searchBindableNodes()
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H A D | Scene.cpp,v | 6859 else if (node->getType() == VRML_FOG)
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H A D | MainWindow.cpp | 353 { VRML_FOG, ID_NEW_FOG, true, true },
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