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Searched refs:VRML_INLINE (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DNodeInline.h39 virtual int getType() const { return VRML_INLINE; } in getType()
H A DPath.cpp78 if (node->getType() == VRML_INLINE) { in Path()
H A DNodeDefinitions.h147 VRML_INLINE, enumerator
H A DNode.h259 VRML_INLINE, enumerator
H A DScene.cpp640 if ((node->getType() == VRML_INLINE) || in loadInline()
656 if ((node->getType() == VRML_INLINE) || in readInlines()
1291 if ((node->getType() == VRML_INLINE) || in markUsedProto()
H A DScene.cpp,v665 if ((node->getType() == VRML_INLINE) ||
681 if ((node->getType() == VRML_INLINE) ||
1316 if ((node->getType() == VRML_INLINE) ||
H A DMainWindow.cpp328 { VRML_INLINE, ID_NEW_INLINE, true, true }
5269 x3dom && (node->getType() == VRML_INLINE) ? in UpdateMenuX3domNodes()
5967 valid = node->getType() == VRML_INLINE; in UpdateToolbar()
H A DNode.cpp3938 if (handleInline && ((getType() == VRML_INLINE) || in doWithBranch()