Searched refs:VR_stereo (Results 1 – 6 of 6) sorted by relevance
188 StereoFormat VR_stereo; variable203 if (VR_stereo == StereoFormat::None && !VR_eye_offset) in init_stereo()204 …VR_stereo = (CGameArg.OglStereoView) ? static_cast<StereoFormat>(CGameArg.OglStereoView % (static_… in init_stereo()207 switch (VR_stereo) in init_stereo()224 VR_stereo = StereoFormat::None; in init_stereo()281 switch (VR_stereo) in init_cockpit()338 if (VR_stereo != StereoFormat::None && mode != CM_FULL_SCREEN) in select_cockpit()361 if (VR_stereo != StereoFormat::None) in game_init_render_sub_buffers()372 switch (VR_stereo) { in game_init_render_sub_buffers()
803 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()841 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()860 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()887 if (Rear_view || Player_dead_state != player_dead_state::no || VR_stereo != StereoFormat::None) in toggle_cockpit()
1003 …VR_stereo = static_cast<StereoFormat>((static_cast<unsigned>(VR_stereo) + 1) % (static_cast<unsign… in HandleSystemKey()
1261 if (VR_stereo != StereoFormat::None && eye_offset) in render_frame()
234 extern StereoFormat VR_stereo;
1304 switch (VR_stereo) { in ogl_stereo_frame()1336 switch (VR_stereo) { in ogl_stereo_frame()1352 if (VR_stereo == StereoFormat::AboveBelowSync) in ogl_stereo_frame()