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Searched refs:VR_stereo (Results 1 – 6 of 6) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dgame.cpp188 StereoFormat VR_stereo; variable
203 if (VR_stereo == StereoFormat::None && !VR_eye_offset) in init_stereo()
204VR_stereo = (CGameArg.OglStereoView) ? static_cast<StereoFormat>(CGameArg.OglStereoView % (static_… in init_stereo()
207 switch (VR_stereo) in init_stereo()
224 VR_stereo = StereoFormat::None; in init_stereo()
281 switch (VR_stereo) in init_cockpit()
338 if (VR_stereo != StereoFormat::None && mode != CM_FULL_SCREEN) in select_cockpit()
361 if (VR_stereo != StereoFormat::None) in game_init_render_sub_buffers()
372 switch (VR_stereo) { in game_init_render_sub_buffers()
H A Dgamerend.cpp803 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()
841 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()
860 if (VR_stereo != StereoFormat::None) in game_render_frame_mono()
887 if (Rear_view || Player_dead_state != player_dead_state::no || VR_stereo != StereoFormat::None) in toggle_cockpit()
H A Dgamecntl.cpp1003VR_stereo = static_cast<StereoFormat>((static_cast<unsigned>(VR_stereo) + 1) % (static_cast<unsign… in HandleSystemKey()
H A Drender.cpp1261 if (VR_stereo != StereoFormat::None && eye_offset) in render_frame()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dgame.h234 extern StereoFormat VR_stereo;
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/arch/ogl/
H A Dogl.cpp1304 switch (VR_stereo) { in ogl_stereo_frame()
1336 switch (VR_stereo) { in ogl_stereo_frame()
1352 if (VR_stereo == StereoFormat::AboveBelowSync) in ogl_stereo_frame()