Searched refs:VRotateY (Results 1 – 5 of 5) sorted by relevance
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/ |
H A D | Core.cpp | 1479 VRotateY(&upvect,angleb); in PlayerLaunchArrow_Test() 1482 VRotateY(&upvect,angleb); in PlayerLaunchArrow_Test() 1494 VRotateY(&v1,ab); in PlayerLaunchArrow_Test() 1497 VRotateY(&v2,ab); in PlayerLaunchArrow_Test() 1555 VRotateY(&upvect,angleb); in PlayerLaunchArrow() 1559 VRotateY(&upvect,angleb); in PlayerLaunchArrow() 1572 VRotateY(&v1,ab); in PlayerLaunchArrow() 1575 VRotateY(&v2,ab); in PlayerLaunchArrow()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/ |
H A D | Math.h | 260 void VRotateY(Vec3f * v1, const float angle);
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H A D | Math.cpp | 780 void VRotateY(Vec3f * out, const float angle) { in VRotateY() function
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/ |
H A D | AnimationRender.cpp | 393 VRotateY(&vect, ang.b); in Cedric_ConcatenateTM() 396 VRotateY(&up, ang.b); in Cedric_ConcatenateTM()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/ |
H A D | Interface.cpp | 7342 VRotateY(&objcenter,temp.b); in Manage3DCursor()
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