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Searched refs:VRotateY (Results 1 – 5 of 5) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/core/
H A DCore.cpp1479 VRotateY(&upvect,angleb); in PlayerLaunchArrow_Test()
1482 VRotateY(&upvect,angleb); in PlayerLaunchArrow_Test()
1494 VRotateY(&v1,ab); in PlayerLaunchArrow_Test()
1497 VRotateY(&v2,ab); in PlayerLaunchArrow_Test()
1555 VRotateY(&upvect,angleb); in PlayerLaunchArrow()
1559 VRotateY(&upvect,angleb); in PlayerLaunchArrow()
1572 VRotateY(&v1,ab); in PlayerLaunchArrow()
1575 VRotateY(&v2,ab); in PlayerLaunchArrow()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/
H A DMath.h260 void VRotateY(Vec3f * v1, const float angle);
H A DMath.cpp780 void VRotateY(Vec3f * out, const float angle) { in VRotateY() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/animation/
H A DAnimationRender.cpp393 VRotateY(&vect, ang.b); in Cedric_ConcatenateTM()
396 VRotateY(&up, ang.b); in Cedric_ConcatenateTM()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DInterface.cpp7342 VRotateY(&objcenter,temp.b); in Manage3DCursor()